public LevelSpawner(InGameManager inGameManager, LevelLerpCircle circleLerpManager, LevelPoints pointManager, PlayerManager playerManager, MeshManager meshManager, ArqdutManager arqdutManager, GameStart gameManager) { this._inGameManager = inGameManager; this.circleLerpManager = circleLerpManager; this.pointManager = pointManager; this.playerManager = playerManager; this.meshManager = meshManager; this.arqdutManager = arqdutManager; this._gameManager = gameManager; }
private void Awake() { _inGameManager = GameObject.FindWithTag("LevelHandler").GetComponent <InGameManager>(); lerpManager = _inGameManager.GetComponent <LevelPoints>(); }