public void SimpleTwoLaneRowTest() { var cellOne = "RcWWrwWW"; var cellTwo = "RcWWrwWW"; var level = new List <string> { cellOne, cellTwo }; var lpm = LevelPlayModelFactory.Create(level, 1, 2); lpm.LockRows(0, 1); Assert.IsTrue(lpm.CurrentState == LevelPlayState.Unstarted); lpm.MakeAMove(new Move(0, 1, MoveInput.SwipeRight)); Assert.IsTrue(lpm.CurrentState == LevelPlayState.Won); }
public void SimpleTest() { var data = "RcwrBGoy"; var level = new List <string> { data }; var levelPlayModel = LevelPlayModelFactory.Create(level, 1, 1); Assert.IsTrue(levelPlayModel.CurrentState == LevelPlayState.Unstarted); Assert.IsFalse(levelPlayModel.CellCorrect(0, 0)); levelPlayModel.MakeAMove(new Move(0, 0, MoveInput.SwipeRight)); Assert.IsTrue(levelPlayModel.CurrentState == LevelPlayState.Ongoing); Assert.IsFalse(levelPlayModel.CellCorrect(0, 0)); levelPlayModel.MakeAMove(new Move(0, 0, MoveInput.SwipeRight)); Assert.IsTrue(levelPlayModel.CellCorrect(0, 0)); Assert.IsTrue(levelPlayModel.CurrentState == LevelPlayState.Won); }
public void Locked2x2Test() { var cellOne = "RcWWrwWW"; var cellTwo = "RcWWrwWW"; var cellThree = "RcWWrwWW"; var cellFour = "RcWWrwWW"; var level = new List <string> { cellOne, cellTwo, cellThree, cellFour }; var lpm = LevelPlayModelFactory.Create(level, 2, 2); lpm.LockRows(0, 1); lpm.LockColumns(0, 1); Assert.IsTrue(lpm.CurrentState == LevelPlayState.Unstarted); lpm.MakeAMove(new Move(0, 1, MoveInput.SwipeRight)); Assert.IsTrue(lpm.CurrentState == LevelPlayState.Won); }
public void DoubleTest() { var cellOne = "RcwrBGoy"; var cellTwo = "RcrwBGoy"; var level = new List <string> { cellOne, cellTwo }; var lpm = LevelPlayModelFactory.Create(level, 2, 1); Assert.IsTrue(lpm.CurrentState == LevelPlayState.Unstarted); lpm.MakeAMove(new Move(0, 0, MoveInput.SwipeRight)); lpm.MakeAMove(new Move(0, 0, MoveInput.SwipeRight)); Assert.IsTrue(lpm.CurrentState == LevelPlayState.Ongoing); lpm.MakeAMove(new Move(1, 0, MoveInput.SwipeUp)); lpm.MakeAMove(new Move(1, 0, MoveInput.SwipeUp)); Assert.IsTrue(lpm.CurrentState == LevelPlayState.Won); }
public void CreateEmptyLevelPlayModelTest() { var model = LevelPlayModelFactory.Create(); Assert.IsTrue(model != null && model.CurrentState == LevelPlayState.Unstarted); }