void Start() { manager = GameObject.FindObjectOfType <Manager>(); canvas = GameObject.FindGameObjectWithTag("Canvas"); audioManager = GameObject.FindObjectOfType <AudioManager>(); dictionary = GameObject.FindObjectOfType <Dictionary>(); timer = GameObject.FindObjectOfType <Slider> (); scoreManager = GameObject.FindObjectOfType <ScoreManager> (); gridLayout = GetComponent <GridLayoutGroup> (); parameters = LevelParameters.GetParameters(manager.GetCurrentLevel()); wordParameter = parameters [0]; timeParameter = parameters [1]; starParameter = parameters [2]; tornadoParameter = parameters [3]; flashParameter = parameters [4]; ApplyWordParameter(); ApplyTimeParameter(); texts = GetComponentsInChildren <Text>(); EnlistWords(); FindSlot(enWords); FindSlot(ptWords); StartCoroutine(ApplyOtherParameters()); Messenger.Broadcast(GameEvent.SPAWNED); }