public override void Update() { shared.timer.Update(); // Keep Kodu animating even if a dialog is active. shared.boku.UpdateFace(); shared.boku.UpdateAnimations(); if (AuthUI.IsModalActive) { return; } if (parent.newWorldDialog.Active) { parent.newWorldDialog.Update(); return; } // If not modal, always show status. AuthUI.ShowStatusDialog(); // Update the dialogs. parent.prevSessionCrashedMessage.Update(); parent.noCommunityMessage.Update(); parent.noSharingMessage.Update(); // Don't do anything else until the user reads and dismisses the dialogs. if (parent.prevSessionCrashedMessage.Active || parent.exitingKodu) { return; } // Update the options menu. Do this first so that if it is active it can steal input. shared.optionsMenu.Update(); // Main menu should always be active. shared.menu.Active = true; // If OptionsMenu is active, don't look at input. This is a problem for touch input // which doesn't support any kind of "ClearAllWasPressedState" functionality. if (!shared.optionsMenu.Active) { // Check for click on signOut tile or url. if (MouseInput.Left.WasPressed || Actions.Select.WasPressed || TouchInput.WasTouched) { TouchContact touch = TouchInput.GetOldestTouch(); if (touch != null) { touch.position = ScreenWarp.ScreenToRT(touch.position); } Vector2 mouseHit = MouseInput.GetMouseInRtCoords(); // url is in rt coords. if (shared.urlBox.Contains(mouseHit) || (null != touch && shared.urlBox.Contains(touch.position))) { #if NETFX_CORE Launcher.LaunchUriAsync(new Uri(KoduGameLabUrl)); #else Process.Start(KoduGameLabUrl); #endif MouseInput.Left.ClearAllWasPressedState(); } } // Enable resume option if we have something to resume to. if (InGame.UnDoStack.HaveResume() && (shared.menu.Item(0) != Strings.Localize("mainMenu.resume"))) { shared.menu.InsertText(Strings.Localize("mainMenu.resume"), 0); } shared.liveFeed.UpdateFeed(); shared.liveFeed.Update(shared.camera); if (!UpdateNonMenuItems()) { // JW - Only update the menu and process input if the interactive non-menu // items didn't already handle the input. int curIndex = shared.menu.CurIndex; shared.menu.Update(shared.camera, ref shared.worldMatrix); int newIndex = shared.menu.CurIndex; // If the user made a menu change, have boku glance over. if (curIndex != newIndex) { shared.boku.DirectGaze(new Vector3(0.2f, -0.4f, 0.08f - 0.05f * newIndex), 0.5f); } } } if (Actions.MiniHub.WasPressed && InGame.XmlWorldData != null) { parent.Deactivate(); InGame.inGame.SwitchToMiniHub(); return; } #if IMPORT_DEBUG if (!string.IsNullOrEmpty(StartupWorldFilename)) { LevelPackage.DebugPrint("MainMenu"); LevelPackage.DebugPrint(" StartupWorldFilename : " + StartupWorldFilename); } #endif // Jump into the startup world, if it was specified. if (!String.IsNullOrEmpty(StartupWorldFilename)) { if (Storage4.FileExists(StartupWorldFilename, StorageSource.All)) { #if IMPORT_DEBUG LevelPackage.DebugPrint(" level exists, trying to load and run"); #endif if (BokuGame.bokuGame.inGame.LoadLevelAndRun(StartupWorldFilename, keepPersistentScores: false, newWorld: false, andRun: true)) { #if IMPORT_DEBUG LevelPackage.DebugPrint(" success on load and run"); #endif parent.Deactivate(); } #if IMPORT_DEBUG else { LevelPackage.DebugPrint(" fail to load and run"); } #endif shared.waitingForStorage = false; } #if IMPORT_DEBUG else { LevelPackage.DebugPrint(" level not found"); } #endif StartupWorldFilename = null; } // Set news feed state to opposite of options menu. This allows the // News Feed to "hide" when the Options Menu is active. if (shared.optionsMenu.Active) { shared.liveFeed.Deactivate(); } else { shared.liveFeed.Activate(); shared.liveFeed.UpdateFeed(); } } // end of Update()
/// <summary> /// Return whether a file exists in either title or user space. /// Looks in user space first. /// </summary> /// <param name="name"></param> /// <returns></returns> public static bool FileExists(string filePath, StorageSource sources) { bool result = false; try { if (!string.IsNullOrEmpty(filePath)) { // Test user space first. if ((sources & StorageSource.UserSpace) != 0) { string fullPath = Path.Combine(UserLocation, filePath); result = File.Exists(fullPath); } // If not found, try title space. if (result == false && (sources & StorageSource.TitleSpace) != 0) { string fullPath = Path.Combine(TitleLocation, filePath); result = File.Exists(fullPath); } } } catch (Exception e) { string str = e.Message; if (e.InnerException != null) { str += e.InnerException.Message; } Debug.Assert(false, str); #if IMPORT_DEBUG LevelPackage.DebugPrint("FileExists threw an error"); LevelPackage.DebugPrint(e.ToString()); #endif } #if IMPORT_DEBUG if (result == false) { LevelPackage.DebugPrint("FileExists cant't find : " + filePath); LevelPackage.DebugPrint(" UserLocation : " + UserLocation); LevelPackage.DebugPrint(" TitleLocation : " + TitleLocation); string dirPath = Path.GetDirectoryName(filePath); string[] files = GetFiles(dirPath, sources); LevelPackage.DebugPrint("==Files in : " + dirPath); if (files == null || files.Length == 0) { LevelPackage.DebugPrint(" none"); } else { foreach (string file in files) { LevelPackage.DebugPrint(" " + file); } } } #endif return(result); } // end of FileExists()