void Start() { fl = GameObject.FindObjectOfType(typeof(LevelOne)) as LevelOne; //hide tutorial box tutorialBox.GetComponent <MeshRenderer>().enabled = true; tutorialBoxTwo.GetComponent <MeshRenderer>().enabled = false; tutorialCounterText.GetComponent <Text>().enabled = false; tutorialTitle.GetComponent <Text>().enabled = true; tutorialUnderline.GetComponent <Text>().enabled = true; tutorialMessage.GetComponent <Text>().enabled = true; tutorialImage.GetComponent <Image>().enabled = true; //hide tutorial elements previousButton.GetComponent <Image>().enabled = false; nextButton.GetComponent <Image>().enabled = false; dismissTutorialButton.GetComponent <Image>().enabled = true; dismissTutorialButtonText.GetComponent <Text>().enabled = true; hintButton.onClick.AddListener(onHintClick); nextButton.onClick.AddListener(onNextButtonClick); previousButton.onClick.AddListener(onPreviousButtonClick); dismissTutorialButton.onClick.AddListener(onDismissTutorialClick); //taskOne = true; }
// Use this for initialization void Start() { instance = this; wolf.GetComponent <WolfController>().Action = true; wolf.GetComponent <LookAt>().Target = player.transform; wolf.GetComponent <AudioSource>().Play(); }
/// <summary> /// fill buttons on twolevel panel /// </summary> /// <param name="twopanel"></param> /// <param name="one"></param> private void fillButtonsInTwoPanel(DockContent twopanel, LevelOne one, Module module) { var twos = loadByRight.GetLevelTwos(user, set, one); var twoBtns = withRank.generatebuttons(twopanel, twos.Select(t => t.Name).ToList(), twos.Select(t => t.Id).ToArray(), "leftmenu"); foreach (var btn in twoBtns) { var two = twos.FirstOrDefault(t => t.Id == Convert.ToInt32(btn.Tag)); //DockContent wo; btn.Click += (sender, e) => { if (works != null && works.Count > 0) { for (int i = 0; i < works.Count; i++) { if (works[i].IsDisposed) { works.Remove(works[i]); } } var existed = works.FirstOrDefault(w => Convert.ToInt32(w.Tag) == two.Id); if (existed != null) { if (existed.IsDisposed == false) { existed.Show(); return; } //else { works.Remove(existed); } } } if (two.ClassName == null || two.ClassName == "") { MessageBox.Show($"未在LevelTwo中,为【{two.Name}】配置ClassName的值。"); return; } //MessageBox.Show($"use [{two.ClassName}] class to create work."); var work = withType.InstanceOfType(module.AssemblyName, two.ClassName); if (work == null) { MessageBox.Show($"类【{two.ClassName}】不存在!"); return; } if (work != null) { work.CurrentUser = user; work.WorkText = two.Name; work.Tag = two.Id; work.ColumnConfigXML = string.Concat(module.AssemblyName, ".xml"); work.ButtonTexts = loadByRight.GetActionButtonText(user, set, two).OrderBy(r => r.Id) .ToDictionary(x => x.Name, x => x.MethodName); works.Add(work); work.Show(bottomPanel, DockState.Document); } }; twopanel.Controls.Add(btn); } }
public MapLevelDetails(int mapWidth, int mapHeight) { LevelOne levelOne = new LevelOne(); MapWidth = mapWidth; MapHeight = mapHeight; Map = levelOne.CreateMap(MapWidth, MapHeight); }
/// <summary> /// Attempts to add the <paramref name="value"/> with the keys /// <paramref name="key1"/>, <paramref name="key2"/>. /// </summary> /// <param name="key1">The <typeparamref name="TKey1"/> which /// is the first key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TValue}"/>.</param> /// <param name="key2">The <typeparamref name="TKey2"/> which /// is the second key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TValue}"/>.</param> /// <param name="value">The <typeparamref name="TValue"/> to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TValue}"/></param> public bool TryAdd(TKey1 key1, TKey2 key2, TValue value) { // Declare the locals relative to the different levels. LevelOne levelOne; /* ------------------------------------------------------\ | Check each level individually, if the key set is | | already present, indicate that nothing was done, and | | yield; otherwise note that it was inserted. | \------------------------------------------------------ */ if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.ContainsKey(key2)) { if (levelOneLock) { Monitor.Exit(levelOne); } return(false); } else { levelOne.Add(key2, value); if (levelOneLock) { Monitor.Exit(levelOne); } } } else { this.dataCopy.Add(key1, (levelOne = new LevelOne())); levelOne.Add(key2, value); if (topLevelLock) { Monitor.Exit(this.dataCopy); } } return(true); }
/// <summary> /// Adds the <paramref name="value"/> with the keys /// <paramref name="key1"/>, <paramref name="key2"/>. /// </summary> /// <param name="key1">The <typeparamref name="TKey1"/> which /// is the first key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TValue}"/>.</param> /// <param name="key2">The <typeparamref name="TKey2"/> which /// is the second key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TValue}"/>.</param> /// <param name="value">The <typeparamref name="TValue"/> to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TValue}"/>.</param> public void Add(TKey1 key1, TKey2 key2, TValue value) { // Declare the locals relative to the different levels. LevelOne levelOne; /* ------------------------------------------------------\ | Check each level individually, if the key set is | | already present, throw an the appropriate exception. | \------------------------------------------------------ */ if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.ContainsKey(key2)) { if (levelOneLock) { Monitor.Exit(levelOne); } throw new InvalidOperationException(); } else { levelOne.Add(key2, value); if (levelOneLock) { Monitor.Exit(levelOne); } } } else { this.dataCopy.Add(key1, (levelOne = new LevelOne())); levelOne.Add(key2, value); if (topLevelLock) { Monitor.Exit(this.dataCopy); } } }
// 2 public void OnTriggerStay(Collider other) { SetCollidingObject(other); Debug.Log(other.tag); if (other.tag == "Trap") { if (Controller.GetHairTriggerDown()) { LevelOne.GetIns().wolfSaved = true; } } }
public void BuildMap(Type type) { ArrayList map = (ArrayList)type.GetMethod("Map").Invoke(type, new object[] {}); for (int i = 0; i < LevelOne.Map().Count; i++) { for (int j = 0; j < ((String[])LevelOne.Map()[i]).Length; j++) { String value = ((String[])((ArrayList)LevelOne.Map())[i])[j]; HandleTile(value, i, j); } } }
public void OnCollisionEnter(Collision collision) { Collider other = collision.collider; if (other.GetComponentInParent <WolfController>() && LevelOne.GetIns().wolfSaved&& collision.relativeVelocity.magnitude > minVelAttack) { Debug.Log("Attcked"); other.GetComponentInParent <WolfController>().Stun = true; attackedTime = Time.time; attacked = true; } }
public void Init(Game theGame, SpriteBatch spriteBatchToUse) { Levels = new List <ILevel>(); TheGame = theGame; TheSpriteBatch = spriteBatchToUse; CurLevelNR = 0; ILevel levelOne = new LevelOne(); ILevel levelTwo = new LevelTwo(); ILevel levelThree = new LevelThree(); Levels.Add(levelOne); Levels.Add(levelTwo); Levels.Add(levelThree); }
static void CreateDefaultObjects() { using (UnitOfWork uow = GetNewUnitOfWork()) { LevelOne parent1 = new LevelOne(uow); parent1.Text = "Nokia"; LevelOne parent2 = new LevelOne(uow); parent2.Text = "Samsung"; LevelTwo child11 = new LevelTwo(uow); child11.Text = "Cellphone"; child11.Parent = parent1; LevelThree grand111 = new LevelThree(uow); grand111.Text = "N91"; grand111.Owner = child11; LevelThree grand112 = new LevelThree(uow); grand112.Text = "N8"; grand112.Owner = child11; LevelTwo child21 = new LevelTwo(uow); child21.Text = "Cellphone"; child21.Parent = parent2; LevelThree grand211 = new LevelThree(uow); grand211.Text = "Galaxy"; grand211.Owner = child21; LevelThree grand212 = new LevelThree(uow); grand212.Text = "Wave"; grand212.Owner = child21; LevelTwo child22 = new LevelTwo(uow); child22.Text = "Display"; child22.Parent = parent2; LevelThree grand221 = new LevelThree(uow); grand221.Text = "SyncMaster"; grand221.Owner = child22; uow.CommitChanges(); } }
// Use this for initialization void Start() { gameMngr = GetComponent <LevelOne>(); listMngr = listPanel.GetComponent <ListManager>(); NavigationHistory.Add(loadingScreen); introPanel.SetActive(false); monthMenuPanel.SetActive(false); mergePanel.SetActive(false); editPanel.SetActive(false); quickExpensePanel.SetActive(false); calendar.SetActive(false); loadingScreen.SetActive(true); predictionsDate.SetActive(false); predictionsAmount.SetActive(false); listPanel.SetActive(false); tagListPanel.SetActive(false); }
/// <summary> /// Initializes the game manager and sets all the levels. /// </summary> public void Initialize() { LevelOne levelOne = new LevelOne(); LevelTwo levelTwo = new LevelTwo(); LevelThree levelThree = new LevelThree(); levelOne.EndOfLevel += onEndOfLevel; levelTwo.EndOfLevel += onEndOfLevel; levelThree.EndOfLevel += onEndOfLevel; levelOne.Initialize(); levelTwo.Initialize(); levelThree.Initialize(); m_levels.Add(levelOne); m_levels.Add(levelTwo); m_levels.Add(levelThree); m_currentStage = Stage.Introduction; m_oldKeyboardState = Keyboard.GetState(); }
// Use this for initialization void OnEnable() { string s = nameField.GetComponent <InputField>().text; if (String.IsNullOrEmpty(nameField.GetComponent <InputField>().text)) { nField = nameField.GetComponent <InputField>().text = DateTime.Now.ToString(); } else { nField = nameField.GetComponent <InputField>().text; } lvlOne = GameObject.Find("Canvas").GetComponent <LevelOne>(); foreach (GameObject g in hideList) { g.SetActive(!hideMoneyButtons); } }
/// <summary> /// get leveltwo list for specific user /// </summary> public List <LevelTwo> GetLevelTwos(User user, SetofBook set, LevelOne levelone) { try { using (var sc = new sysContext()) { var roleids = sc.Users.Include(u => u.Partners) .FirstOrDefault(u => u.Id == user.Id).Partners.Select(r => r.Id); var rightids = sc.Rights.Include(r => r.LevelTwo.LevelOne) .Where(r => roleids.Contains(r.RoleId) && r.SetofBookId == set.Id && r.Enabled == true && r.LevelTwo.LevelOne.Id == levelone.Id) .Select(r => r.Id).ToList(); var twos = sc.LevelTwos.Where(t => rightids.Contains(t.Id)).ToList(); return(twos); #region waive //var roles = (from u in sc.Users where u.Id == user.Id select u.SRoles).ToList(); //var roles = sc.Users.Find(user.Id).SRoles.ToList(); //var roleids = roles.Select(r => r.Id); //var book = sc.SetofBooks.Find(set.Id); //var rightids = sc.Accredits // .Where(a => roleids.Contains(a.RoleId)).Select(a => a.RightId).ToList(); //var twoids = sc.Rights.Where(r => rightids.Contains(r.Id) || r.Enabled == true).Select(r => r.LevelTwoId).ToList(); //var twos = sc.LevelTwos.Where(t => twoids.Contains(t.Id) || t.LevelOneId == levelone.Id).ToList(); //return twos; #endregion } } catch (Exception e) { return(null); throw; } }
// Use this for initialization void Start() { levelOne = sun.GetComponent <LevelOne>(); counter = 0; }
// Use this for initialization void Start() { gameManager = GetComponent <LevelOne>(); }
public Giant() { movement = new GroundMovement(); attackType = new PunchAttack(); level = new LevelOne(); }
internal LevelZero(LevelOne levelOne) { LevelOne = levelOne; }
public TopMenu GetMenuForUser(int UserId) { var result = new TopMenu { Id = 0, DivCssClass = "navbar", Divisions = new List <TopMenuDivision>() }; var userObjects = UserAccessMenuList(UserId); var menu1 = _context.MENU_L1.Where(m => userObjects.Any(k => k == m.object_auto) && m.active).OrderBy(m => m.sorder); var menu2 = _context.MENU_L2.Where(m => m.active && userObjects.Any(k => k == m.object_auto) && menu1.Any(k => k.menu_L1_auto == m.menu_L1_auto)).OrderBy(m => m.sorder); var menu3 = _context.MENU_L3.Where(m => m.active && userObjects.Any(k => k == m.object_auto) && menu2.Any(k => k.menu_L2_auto == m.menu_L2_auto)).OrderBy(m => m.sorder); var leftDivision = new TopMenuDivision { Id = 1, DivCssClass = "navbar-left", UlCssClass = "menu-container", OrderIndex = 1, levelOneList = new List <LevelOne>() }; var rightDivision = new TopMenuDivision { Id = 2, DivCssClass = "navbar-right", UlCssClass = "menu-container", OrderIndex = 1, levelOneList = new List <LevelOne>() }; foreach (var level1Menu in menu1.ToList()) { var levelOne = new LevelOne { Id = level1Menu.menu_L1_auto, isMenuNotLink = false, LiCssClass = "menu-item", OrderIndex = 0, Span = new TopMenuSpan { IconCssClass = "material-icons arrow", IconText = "", OrderIndex = level1Menu.sorder == null ? 99 : (int)level1Menu.sorder, SpanText = level1Menu.label }, levelTwoList = new List <LevelTwo>(), Link = new TopMenuLink() }; if (HasSubMenu(level1Menu.menu_L1_auto, menu2.Select(m => m.menu_L1_auto).ToList())) { levelOne.isMenuNotLink = true; foreach (var level2Menu in menu2.Where(m => m.menu_L1_auto == level1Menu.menu_L1_auto).ToList()) { var levelTwo = new LevelTwo { Id = level2Menu.menu_L2_auto, isMenuNotLink = false, ParentId = level1Menu.menu_L1_auto, UlCssClass = "sub-menu-container", LiCssClass = "sub-menu-item", Span = new TopMenuSpan { IconCssClass = "material-icons arrow", IconText = "", OrderIndex = level2Menu.sorder == null ? 99 : (int)level2Menu.sorder, SpanText = level2Menu.label }, levelThreeList = new List <LevelThree>(), Link = new TopMenuLink() }; if (HasSubMenu(level2Menu.menu_L2_auto, menu3.Select(m => m.menu_L2_auto).ToList())) { //Level3 Links levelTwo.isMenuNotLink = true; foreach (var level3Menu in menu3.Where(m => m.menu_L2_auto == level2Menu.menu_L2_auto).ToList()) { var levelThree = new LevelThree { Id = level3Menu.menu_L3_auto, ParentId = level2Menu.menu_L2_auto, UlCssClass = "sub-menu-container", LiCssClass = "sub-menu-item", Span = new TopMenuSpan { IconCssClass = "material-icons arrow", IconText = "", OrderIndex = level2Menu.sorder == null ? 99 : (int)level2Menu.sorder, SpanText = level2Menu.label }, Link = new TopMenuLink { Id = level3Menu.menu_L3_auto, Text = level3Menu.label, Href = level3Menu.targetpath, OrderIndex = level3Menu.sorder == null ? 99 : (int)level3Menu.sorder, OpenInNewWindow = level3Menu.new_window } }; levelTwo.levelThreeList.Add(levelThree); } } else //Level2 Links { levelTwo.Link = new TopMenuLink { Id = level2Menu.menu_L2_auto, Text = level2Menu.label, Href = level2Menu.targetpath, OrderIndex = level2Menu.sorder == null ? 99 : (int)level2Menu.sorder, OpenInNewWindow = level2Menu.new_window }; } levelOne.levelTwoList.Add(levelTwo); } } else //Level1 Links { levelOne.Link = new TopMenuLink { Id = level1Menu.menu_L1_auto, Text = level1Menu.label, Href = level1Menu.targetpath, OrderIndex = level1Menu.sorder == null ? 99 : (int)level1Menu.sorder, OpenInNewWindow = true }; } if (levelOne.Id == 7 || levelOne.Id == 8) { rightDivision.levelOneList.Add(levelOne); } else { leftDivision.levelOneList.Add(levelOne); } } result.Divisions.Add(leftDivision); result.Divisions.Add(rightDivision); return(result); }
// Use this for initialization void Awake() { listMngr = listManagerObj.GetComponent <ListManager>(); lvlOne = GameObject.Find("Canvas").GetComponent <LevelOne>(); nav = lvlOne.GetComponent <Navigation>(); }
static void Main(string[] args) { StartSetupScreen(); var world = new World(); LevelOne levelOne = new LevelOne(); var fpsCounter = new FramesPerSecondCounter(world); var fpsWriter = new FpsRenderer(world); MapLevelDetails map = new MapLevelDetails(25, 11); // initialize map world.Set(map); MapRenderer mapRenderer = new MapRenderer(world); Queue <string> playerMessageQueue = new Queue <string>(2); world.Set(playerMessageQueue); MessageBoxRenderer messageBoxRenderer = new MessageBoxRenderer(world); HealthComponent health = new HealthComponent() { Health = new RegenerateAttribute() { Current = 27, Max = 40, Name = "Health", RegenRatePerSecond = 0.5 } }; ManaComponent mana = new ManaComponent() { Mana = new RegenerateAttribute() { Current = 25, Max = 30, Name = "Mana", RegenRatePerSecond = 0.2 } }; ExperienceBar xpBar = new ExperienceBar(); PlayerStats playerStats = new PlayerStats("Dave", health, mana, xpBar); world.Set(playerStats); ConsoleInputSystem playerInput = new ConsoleInputSystem(world); PlayerMovementSystem playerMovementSystem = new PlayerMovementSystem(world); PlayerRenderSystem player = new PlayerRenderSystem(world); PlayerPosition playerStartPosition = new PlayerPosition(map, world); //initialize player playerStartPosition.MoveTo(27); world.Set(playerStartPosition); MonsterMoveController[] monsters = levelOne.CreateMonsters(world, map); //initialize monsters world.Set(monsters); MonsterMovementSystem monsterMovement = new MonsterMovementSystem(world); MonsterRenderSystem monstersRenderer = new MonsterRenderSystem(world); List <string> combatMessagesQueue = new List <string>(3); world.Set(combatMessagesQueue); CombatHandler combatHandler = new CombatHandler(world); world.Set(combatHandler); CombatMessages combatMessages = new CombatMessages(world); var updateSystems = new IUpdate[] { playerInput, playerMovementSystem, combatHandler, monsterMovement, fpsCounter, health, mana }; //Order is important! var renderSystems = new IRender[] { player, monstersRenderer, mapRenderer, messageBoxRenderer, combatMessages, fpsCounter, fpsWriter, health, mana, xpBar }; GameEngine gameEngine = new GameEngine(updateSystems, renderSystems, player, monstersRenderer); mapRenderer.PrintMap(map.Map); gameEngine.Start(); }
public Dragon() { movement = new AirMovement(); attackType = new FlameAttack(); level = new LevelOne(); }
static void Main() { using (var game = new LevelOne()) game.Run(); }
static void Main(string[] args) { var one = new LevelOne(); Console.WriteLine(one.LevelTwo.LevelThree.LastLevel); }
/// <summary> /// Returns/sets the value with the <paramref name="key1"/>, <paramref name="key2"/>, <paramref name="key3"/>, <paramref name="key4"/> provided. /// </summary> /// <param name="key1">The <typeparamref name="TKey1"/> which /// is the first key of the element to set/retrieve.</param> /// <param name="key2">The <typeparamref name="TKey2"/> which /// is the second key of the element to set/retrieve.</param> /// <param name="key3">The <typeparamref name="TKey3"/> which /// is the third key of the element to set/retrieve.</param> /// <param name="key4">The <typeparamref name="TKey4"/> which /// is the fourth key of the element to set/retrieve.</param> public TValue this[TKey1 key1, TKey2 key2, TKey3 key3, TKey4 key4] { get { LevelOne levelOne; LevelTwo levelTwo; LevelThree levelThree; if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.TryGetValue(key2, out levelTwo)) { if (levelOneLock) { Monitor.Exit(levelOne); } if (((object)(key3)) == null) { throw new ArgumentNullException("key3"); } bool levelTwoLock = false; Monitor.Enter(levelTwo, ref levelTwoLock); if (levelTwo.TryGetValue(key3, out levelThree)) { TValue value; if (levelTwoLock) { Monitor.Exit(levelTwo); } if (((object)(key4)) == null) { throw new ArgumentNullException("key4"); } bool levelThreeLock = false; Monitor.Enter(levelThree, ref levelThreeLock); if (levelThree.TryGetValue(key4, out value)) { if (levelThreeLock) { Monitor.Exit(levelThree); } return(value); } else { if (levelThreeLock) { Monitor.Exit(levelThree); } throw new SubKeyNotFoundException("key4"); } } else { if (levelTwoLock) { Monitor.Exit(levelTwo); } throw new SubKeyNotFoundException("key3"); } } else { if (levelOneLock) { Monitor.Exit(levelOne); } throw new SubKeyNotFoundException("key2"); } } else { if (topLevelLock) { Monitor.Exit(this.dataCopy); } throw new SubKeyNotFoundException("key1"); } } set { LevelOne levelOne; LevelTwo levelTwo; LevelThree levelThree; if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.TryGetValue(key2, out levelTwo)) { if (levelOneLock) { Monitor.Exit(levelOne); } if (((object)(key3)) == null) { throw new ArgumentNullException("key3"); } bool levelTwoLock = false; Monitor.Enter(levelTwo, ref levelTwoLock); if (levelTwo.TryGetValue(key3, out levelThree)) { if (levelTwoLock) { Monitor.Exit(levelTwo); } if (((object)(key4)) == null) { throw new ArgumentNullException("key4"); } bool levelThreeLock = false; Monitor.Enter(levelThree, ref levelThreeLock); if (levelThree.ContainsKey(key4)) { if (levelThreeLock) { Monitor.Exit(levelThree); } levelThree[key4] = value; } else { levelThree.Add(key4, value); if (levelThreeLock) { Monitor.Exit(levelThree); } } } else { levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelTwoLock) { Monitor.Exit(levelTwo); } } } else { levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelOneLock) { Monitor.Exit(levelOne); } } } else { this.dataCopy.Add(key1, (levelOne = new LevelOne())); levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (topLevelLock) { Monitor.Exit(this.dataCopy); } } } }
// save level 1 state to file public static void SaveLevelOne(LevelOne level) => Save(level.CurrentState, Path.Combine(Application.persistentDataPath, LEVEL_ONE_SAVE_FILE));
public LevelTwo(LevelOne levelOne, string text) : base(text) => LevelOne = levelOne;
public LevelZero(LevelOne levelOne) { this._levelOne = levelOne; }
private void Step1() { ExceptionHandler.AppendCatchExceptionTypes(typeof(WxeUserCancelException)); RootObject = ObjectFactory.Create <LevelOne>(); }