private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.layer == 10) // 버그 가능성 있음 { loManager.ONPlayerHurt(); } }
private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.layer == LayerMask.NameToLayer("Player")) // 버그 가능성 있음 { if (!InGame.instance.gameClear) { loManager.ONPlayerHurt(); } } }