public CreateLevelFromJavatoXml()
    {
        String nameLevel = "";
        for (int i = 1; i < mountOfLevels; i++)
        {
            nameLevel = "Level_" + i.ToString();
            var lvlMain = Activator.CreateInstance(null, nameLevel);
            LevelMain lv = (LevelMain)lvlMain.Unwrap();
            int[,] table = lv.posLevel;
            Level level = new Level();

            level.numberOfLevel = i;
            level.timeToFinish = lv.timeLevel;
            if (lv.timeLevel == 0)
            {
                Debug.Log("WARNING!!! Timer = 0; level = " + i.ToString());
            }

            for (int y = 0; y < rows; y++)
            {
                for (int x = 0; x < colomns; x++)
                {
                    int bl = table[x, y];
                    if (bl != 0)
                    {
                        Block blockBlock = new Block();
                        blockBlock.PosX = x;
                        blockBlock.PosY = (this.rows - 1) - y;
                        blockBlock.PosZ = 0;

                        BlockTeleportation telBlock = new BlockTeleportation();

                        if (bl == 6)
                        {
                            telBlock.PosX = x;
                            telBlock.PosY = (this.rows - 1) - y;
                            telBlock.PosZ = 0;

                            telBlock.teleportToX = -20;
                            telBlock.teleportToY = -20;
                            telBlock.teleportToZ = 0;

                        }

                        switch (bl)
                        {
                            case 1:
                                blockBlock.TypeOfBlock = TypeOfBlock.BLOCK;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 2:
                                blockBlock.TypeOfBlock = TypeOfBlock.PATH;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 3:
                                blockBlock.TypeOfBlock = TypeOfBlock.BROKEN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 4:
                                blockBlock.TypeOfBlock = TypeOfBlock.START;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 5:
                                blockBlock.TypeOfBlock = TypeOfBlock.EXIT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 6:
                                blockBlock.TypeOfBlock = TypeOfBlock.TELEPORT;
                                level.blocksList.Add(blockBlock);
                                level.blTeleportsList.Add(telBlock);
                                break;
                            case 7:
                                blockBlock.TypeOfBlock = TypeOfBlock.LOCK_GREEN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 8:
                                blockBlock.TypeOfBlock = TypeOfBlock.LOCK_RED;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 9:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_UP;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 10:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_RIGHT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 11:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_DOWN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 12:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_LEFT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 13:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_UP_DOWN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 14:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_LEFT_RIGHT;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 15:
                                blockBlock.TypeOfBlock = TypeOfBlock.MOVE_ALL;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 16:
                                blockBlock.TypeOfBlock = TypeOfBlock.KEY_GREEN;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 17:
                                blockBlock.TypeOfBlock = TypeOfBlock.KEY_RED;
                                level.blocksList.Add(blockBlock);
                                break;
                            case 18:
                                blockBlock.TypeOfBlock = TypeOfBlock.TIME;
                                level.blocksList.Add(blockBlock);
                                break;

                        }
                    }
                }

            }

            LevelManager levelManager = new LevelManager(level);
            levelManager.SaveLevelToXml("Level" + i.ToString() + ".xml");
        }
    }