/// <summary>Sets the lanes by level specs in GameSettings</summary> /// <param name="level">The level enum</param> public void SetLanesByLevel(LevelManager.GameLevel level) { this.lanes.Clear(); switch (level) { case LevelManager.GameLevel.One: this.setLevelOneLaneValues(); break; case LevelManager.GameLevel.Two: this.setLevelTwoLaneValues(); break; case LevelManager.GameLevel.Three: this.setLevelThreeLaneValues(); break; } }
/// <summary>Initializes a new instance of the <see cref="HighScore" /> class.</summary> public HighScore(LevelManager.GameLevel level, int score, string name) { this.Level = level; this.Score = score; this.Name = name; }