public void OnLevelSelected(LevelItemController l) { selectedLevel = l; foreach(LevelItemController level in Levels) { level.Deselect(); } }
public void OnLevelSelected(LevelItemController l) { selectedLevel = l; foreach (LevelItemController level in Levels) { level.Deselect(); } }
private void SetItemView(int itemIndex) { int playerStars = gm.player.totalStars; LevelItemController levelItemCtrl = itemToAdjust.GetComponent <LevelItemController>(); levelItemCtrl.SetTitle(levelCategories[itemIndex].categoryName); if (playerStars >= levelRequirements[levelCategories[itemIndex].categoryName]) { levelItemCtrl.UnlockLevel(); int starsCollected = levelCategories[itemIndex].starsCollected; int starsToCollect = gm.fullWordList[levelCategories[itemIndex].categoryName].Length * 3; levelItemCtrl.SetStarInfo(starsCollected, starsToCollect); } else { levelItemCtrl.SetLockInfo(levelRequirements[levelCategories[itemIndex].categoryName]); } }