/// <summary>
        /// Handle the level information packet
        /// </summary>
        /// <param name="pBuffer">Packet Data buffer</param>
        private void HandleLevelInfo(Byte[] pBuffer)
        {
            LevelInfoPacket packet = new LevelInfoPacket();

            // Set the player weapon packet
            packet.Packet = pBuffer;

            // Load the file and initialize the security checksum
            string assemblyLoc      = Assembly.GetExecutingAssembly().Location;
            string currentDirectory = assemblyLoc.Substring(0, assemblyLoc.LastIndexOf(Path.DirectorySeparatorChar) + 1);

            try
            {
                string levelDir = Path.Combine(currentDirectory, "maps" + Path.DirectorySeparatorChar);

                // Open the level file into a stream
                FileStream levelFile = new FileStream(levelDir + packet.FileName, FileMode.Open);

                Byte[] fileData = new Byte[levelFile.Length];
                levelFile.Read(fileData, 0, (int)levelFile.Length);

                UInt32 diff = 0;

                // Skip the tileset (if present)
                if ((fileData[0] == 'B') &&
                    (fileData[1] == 'M'))
                {
                    diff = BitConverter.ToUInt32(fileData, 2);
                }

                Byte[] mapData = new Byte[0x100000];

                Byte[] psyMapData = new Byte[levelFile.Length - diff];
                for (Int32 i = (Int32)diff; i < fileData.Length; i += 1)
                {
                    psyMapData[i - diff] = fileData[i];
                }

                // Fill map-tiles
                for (Int32 i = (Int32)diff; i < fileData.Length; i += 4)
                {
                    UInt32 tileData = BitConverter.ToUInt32(fileData, i);

                    UInt16 x    = (UInt16)(tileData & 0xFFF);
                    UInt16 y    = (UInt16)((tileData >> 12) & 0xFFF);
                    Byte   type = (Byte)(tileData >> 24);

                    if (x < 0 || x >= 0x400)
                    {
                        continue;
                    }
                    if (y < 0 || y >= 0x400)
                    {
                        continue;
                    }

                    mapData[(y << 10) | x] = type;
                }

                // Set the level file data
                m_securityChecksum.LevelData    = mapData;
                m_securityChecksum.PsyLevelData = psyMapData;
                m_securityChecksum.MapFile      = packet.FileName;
            }
            catch (Exception e)
            {
                // Write the exception message to the console
                Console.WriteLine(e.Message);
            }
        }
Exemple #2
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        private void HandleMapInfo(Byte[] buffer)
        {
            LevelInfoPacket packet = new LevelInfoPacket();

            packet.Packet = buffer;
        }