Exemple #1
0
    void LoadConfig()
    {
        GameData data = new GameData();

        LoadFile(ref data);
        m_currentScore = data.m_totalScore;
        m_paddleSpare  = data.m_lives;
        m_levelNumber  = data.m_currentLevel;
        Debug.LogFormat("score {0}, lives {1}, levelNumber {2}", m_score, m_paddleSpare, m_levelNumber);
        UpdateScore(0);                                   //display score stored in config
        m_levelEnvironment.SetLevelNumber(m_levelNumber); //update level number
    }
Exemple #2
0
    void Start()
    {
        Debug.Log("GameController.Start");

        m_levelEnvironment = m_levelEnvironmentGO.GetComponent <LevelEnvironment>();
        m_levelEntities    = m_levelEntitiesGO.GetComponent <LevelEntities>();
        m_levelEnvAnimator = m_levelEnvironmentGO.GetComponent <Animator>();
        m_score            = m_scoreGO.GetComponent <TextMesh>();
        m_paddleNrText     = m_paddleNrTextGO.GetComponent <TextMesh>();
        m_levelEnvironment.SetLevelNumber(m_levelNumber);
        LoadConfig();
    }