/// <summary> /// The convert to scene component. /// </summary> /// <param name="levelEntity"> /// The level entity. /// </param> /// <param name="scene"> /// The scene. /// </param> /// <returns> /// </returns> private SceneComponent ConvertToSceneComponent(LevelEntity levelEntity, Scene scene) { Type levelEntityType = levelEntity.GetType(); Type sceneComponentType = (from levelEntityTypeBinding in LevelScene.LevelEntityTypeBindings where levelEntityTypeBinding.LevelEntityType == levelEntityType select levelEntityTypeBinding.SceneComponentType).FirstOrDefault(); if (sceneComponentType == null) { return(null); } Game game = scene != null ? scene.Game : null; var sceneComponent = (SceneComponent)Activator.CreateInstance(sceneComponentType, game); PropertyInfo[] levelEntityPropertyInfos = levelEntityType.GetProperties(); foreach (PropertyInfo levelEntityPropertyInfo in levelEntityPropertyInfos) { PropertyInfo sceneComponentPropertyInfo = sceneComponentType.GetProperty(levelEntityPropertyInfo.Name); if (sceneComponentPropertyInfo == null) { continue; } object levelEntityPropertyValue = levelEntityPropertyInfo.GetValue(levelEntity, null); sceneComponentPropertyInfo.SetValue(sceneComponent, levelEntityPropertyValue, null); } sceneComponent.SetScene(scene); return(sceneComponent); }
public void Save() { var pEntity = new PlayerEntity() { Position = picker.transform.position, Speed = 4 }; var lEntitiy = new LevelEntity() { CurrentProbCount = LevelManager.CurrentSection.CurrentProbCount, ExpectedProbCount = LevelManager.CurrentSection.ExpectedProbCount, ActiveProbs = LevelManager.CurrentSection.ActiveProbs.Select(x => new ProbEntity() { Position = x.transform.position, Velocity = x.GetComponent <Rigidbody>().velocity, AngularVelocity = x.GetComponent <Rigidbody>().angularVelocity, ProbType = x.GetComponent <Probs>().ProbType, }).ToList(), CurrentLevel = LevelManager.CurrentLevel, LevelIndex = LevelManager.CurrentSection.LevelIndex, Position = LevelManager.CurrentSection.transform.position }; var sEntity = new SaveEntity() { CurrentLevel = 0, LevelEntity = lEntitiy, PlayerEntity = pEntity, }; var json = JsonConvert.SerializeObject(sEntity); _savePath = Path.Combine(Application.persistentDataPath, "SaveData.json"); File.WriteAllText(_savePath, json); }
public async Task <IActionResult> Edit(int id, [Bind("Name,Id,IsActive,CreDate")] LevelEntity levelEntity) { if (id != levelEntity.Id) { return(NotFound()); } if (ModelState.IsValid) { try { await _levelRepository.UpdateAsync(levelEntity); } catch (DbUpdateConcurrencyException) { if (!LevelEntityExists(levelEntity.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(levelEntity)); }
/// <summary> /// Converts a <see cref="LevelEntity"/> data object into <see cref="Level"/> domain model. /// </summary> /// <returns>The <see cref="Level"/> domain model.</returns> /// <param name="levelEntity">The <see cref="LevelEntity"/> data object.</param> internal static Level ToDomainModel(this LevelEntity levelEntity) { Level level = new Level { Id = levelEntity.Id, Name = levelEntity.Name, Description = levelEntity.Description, Size = new Size2D(levelEntity.Width, levelEntity.Height), BackgroundColour = ColourTranslator.FromHexadecimal(levelEntity.BackgroundColour), Tiles = new WorldTile[levelEntity.Width, levelEntity.Height] }; foreach (TerrainInstanceEntity terrainInstance in levelEntity.Terrain) { if (level.Tiles[terrainInstance.LocationX, terrainInstance.LocationY] == null) { level.Tiles[terrainInstance.LocationX, terrainInstance.LocationY] = new WorldTile(); } level.Tiles[terrainInstance.LocationX, terrainInstance.LocationY].TerrainId = terrainInstance.TerrainId; } foreach (WorldObjectInstanceEntity worldObjectInstance in levelEntity.WorldObjects) { if (level.Tiles[worldObjectInstance.LocationX, worldObjectInstance.LocationY] == null) { level.Tiles[worldObjectInstance.LocationX, worldObjectInstance.LocationY] = new WorldTile(); } level.Tiles[worldObjectInstance.LocationX, worldObjectInstance.LocationY].WorldObjectId = worldObjectInstance.WorldObjectId; } return(level); }
// private void requestSubmitUserScores() { try { StringBuilder json = new StringBuilder("["); string s = GameConstants.JSON_LEVEL_SUBMIT; bool isHaveLevelSubmit = false; for (int i = 0; i < SessionManager.Instance.UserInfo.Levels.Count; i++) { LevelEntity levelEntity = SessionManager.Instance.UserInfo.Levels[i + 1]; if (levelEntity.Replay == 1) { s = s.Replace("level_submit", "" + levelEntity.Level); s = s.Replace("score_submit", "" + levelEntity.Level); s = s.Replace("rate_submit", "" + levelEntity.Level); json.Append(s); json.Append(","); isHaveLevelSubmit = true; } } if (isHaveLevelSubmit == true) { json = json.Remove(json.Length - 1, 1); json.Append("]"); //RequestManager.Instance.requestSubmitUserScores (SessionManager.Instance.UserInfo.UserId, json.ToString(), SubmitScoreCallback, SubmitScoreError); } } catch (Exception ex) { Debug.LogWarning(ex.Message); } }
// Use this for initialization void Awake() { //First take care of singleton stuff if (instance != null && instance != this) { Destroy(this.gameObject); } character = new Character(new Vector3(0, 0, 0)); morphTriggers = new Dictionary <Vector3, char>(); teleportTriggers = new Dictionary <Vector3, Vector3>(); moveTriggers = new Dictionary <Vector3, char>(); portalParticles = Resources.Load("Portal", typeof(GameObject)) as GameObject; instance = this; DontDestroyOnLoad(this.gameObject); //Now load the game stuff levelLayout = new LevelEntity[20, 20, 20]; for (int i = 0; i < 20; i++) { for (int j = 0; j < 20; j++) { for (int k = 0; k < 20; k++) { levelLayout[i, j, k] = new LevelEntity(new Vector3(i, j, k)); } } } restartGame(); }
public void BuildLevelEntities(bool spawnMonsters) { for (int i = 0; i < map.things.Length; i++) { if (!map.things[i].multiplayer) { MultigenObject mobj = wad.multigen.GetObjectByDoomedNum(map.things[i].type); if (mobj != null) { LevelEntity newObject = LevelEntity.SpawnEntity( ThingSpawnPosition(map.things[i], true), (float)map.things[i].angle, mobj, wad ); if (!spawnMonsters && newObject.MF_COUNTKILL) { GameObject.Destroy(newObject.gameObject); } else { newObject.transform.parent = thingContainer; } } } } }
public PlayerGhostShield(LevelEntity owner) : base(false, false) { this.owner = owner; this.sprite = TFGame.SpriteData.GetSpritePartInt("Shield"); if (owner is PlayerGhost) { PlayerGhost ghost = owner as PlayerGhost; this.sprite.Color = ArcherData.GetColorB(ghost.PlayerIndex, ghost.Allegiance); if (ghost.Allegiance != Allegiance.Neutral) { this.particleType = Particles.TeamDash[(int)ghost.Allegiance]; } else { this.particleType = Particles.Dash[ghost.PlayerIndex]; } } else { this.sprite.Color = ArcherData.Enemies.ColorB; this.particleType = Particles.TeamDash[1]; } this.sprite.Play(0, false); base.Add(this.sprite); this.sine = new SineWave(120); base.Add(this.sine); }
public HttpResponseMessage DoCreate(LevelEntity Level) { if (!string.IsNullOrEmpty(Level.Name) && !string.IsNullOrEmpty(Level.Describe) && !string.IsNullOrEmpty(Level.Url)) { var levelModel = new LevelEntity { Name = Level.Name, Describe = Level.Describe, Url = Level.Url, Uptime = DateTime.Now, Addtime = DateTime.Now, }; try { if (_levelService.Create(levelModel) != null) { return(PageHelper.toJson(PageHelper.ReturnValue(true, "数据添加成功!"))); } } catch { return(PageHelper.toJson(PageHelper.ReturnValue(false, "数据添加失败!"))); } } return(PageHelper.toJson(PageHelper.ReturnValue(false, "数据验证错误!"))); }
public void registerVitalEntity(LevelEntity entity) { entities.Add(entity.gameObject); vitalEntities++; entity.isVital = true; }
/// <summary> /// Creates a new LevelButton. /// </summary> /// <param name="level">The level to associate with the button.</param> public LevelButton(LevelEntity level) { _LevelText = new TextEntity(GameHandler.AssetHandler.GetSpriteFont("Fonts/Hud")); AddChild(_LevelText); ClickedSoundEffect = GameHandler.AssetHandler.GetSoundEffect("Sounds/snd_player_won"); Level = level; }
private void TrySetEntityToSpawn(LevelEntity entity) { if (LevelController == null) { return; } Selection.activeGameObject = LevelController.gameObject; LevelController.EntityToSpawn = entity; }
public async Task <IActionResult> Create([Bind("Name,Id")] LevelEntity levelEntity) { if (ModelState.IsValid) { await _levelRepository.AddAsync(levelEntity); return(RedirectToAction(nameof(Index))); } return(View(levelEntity)); }
public LevelEntity Update(LevelEntity entity) { try { _levelRepository.Update(entity); return(entity); } catch (Exception e) { _log.Error(e, "数据库操作出错"); return(null); } }
public bool Delete(LevelEntity entity) { try { _levelRepository.Delete(entity); return(true); } catch (Exception e) { _log.Error(e, "数据库操作出错"); return(false); } }
/// <summary> /// Load all the assets that the session needs but it doesn't start the Session. /// </summary> public void LoadSession() { m_levelEntity = GameObject.Instantiate <LevelEntity>(m_level.Data.LevelEntity); m_levelEntity.transform.position = Vector3.zero; m_mainCharacter.CreateEntity(m_levelEntity.StartingPoint.SpawnPosition.position); m_inputListener = CreateListener(); m_collectibles = new List <CollectableItem>(m_levelEntity.Items); CameraManager.Instance.ResetCameraPosition(); InstantiateEnemies(); }
protected void SendPolymorph(MonoBehaviour m, bool heated) { if (!StatMaster.isLocalSim) { LevelEntity le = m.GetComponent <LevelEntity>(); if (le == null) { return; } Entity e = Entity.From(le); Message targetMessage = polymorphMessageType.CreateMessage(Block.From(poultryizer), e, heated); ModNetworking.SendToAll(targetMessage); } }
public void Init(LevelEntity entity) { CurrentProbCount = entity.CurrentProbCount; ExpectedProbCount = entity.ExpectedProbCount; LevelIndex = entity.LevelIndex; foreach (var probEntity in entity.ActiveProbs) { var probGo = GameManager.Instance.Pooler.Get(probEntity.ProbType, probEntity.Position, Quaternion.identity); var prob = probGo.GetComponent <Probs>(); ActiveProbs.Add(prob); prob.Init(probEntity.Velocity, probEntity.AngularVelocity); } }
/// <summary> /// Converts the <see cref="Level"/> domain model into a <see cref="LevelEntity"/> data object. /// </summary> /// <returns>The <see cref="LevelEntity"/> data object.</returns> /// <param name="level">The <see cref="Level"/> domain model.</param> internal static LevelEntity ToEntity(this Level level) { LevelEntity levelEntity = new LevelEntity { Id = level.Id, Name = level.Name, Description = level.Description, BackgroundColour = level.BackgroundColour.ToHexadecimal(), Terrain = new List <TerrainInstanceEntity>(), WorldObjects = new List <WorldObjectInstanceEntity>() }; for (int y = 0; y < level.Size.Height; y++) { for (int x = 0; x < level.Size.Width; x++) { if (level.Tiles[x, y] == null) { continue; } if (level.Tiles[x, y].HasTerrain) { TerrainInstanceEntity terrainInstanceEntity = new TerrainInstanceEntity { TerrainId = level.Tiles[x, y].TerrainId, LocationX = x, LocationY = y }; levelEntity.Terrain.Add(terrainInstanceEntity); } if (level.Tiles[x, y].HasWorldObject) { WorldObjectInstanceEntity worldObjectInstanceEntity = new WorldObjectInstanceEntity { WorldObjectId = level.Tiles[x, y].WorldObjectId, LocationX = x, LocationY = y }; levelEntity.WorldObjects.Add(worldObjectInstanceEntity); } } } return(levelEntity); }
void LookForPlayers() { // GameObject player = GameObject.Find("Player"); target = playerEntity; targetTransform = playerTransform; return; // float playerDistance = Vector3.Distance(transform.position, player.transform.position); // RaycastHit raycastinfo; // Ray checkRay = new Ray(transform.position, (player.transform.position - transform.position).normalized); // if (!Physics.Raycast(checkRay, out raycastinfo, playerDistance * 0.95f)) { // target = player; // } }
public static LevelEntity SpawnEntity(Vector3 position, float direction, MultigenObject mobj, WadFile wad) { GameObject newObj = new GameObject(mobj.name); newObj.transform.localPosition = position; LevelEntity ent = newObj.AddComponent <LevelEntity>(); ent.spriteTransform = new GameObject("Sprite").transform; ent.spriteTransform.SetParent(newObj.transform, false); ent.spriteTransform.localScale = new Vector3(1.6f, 1.76f, 1.6f); ent.LoadMultigen(mobj, wad); ent.direction = direction; return(ent); }
public new void FinalKillTeams(PlayerCorpse corpse, Allegiance otherSpotlightTeam) { List <LevelEntity> list = new List <LevelEntity> (); for (int i = 0; i < 8; i++) { if (TFGame.Players [i] && this.Session.MatchSettings.Teams [i] == otherSpotlightTeam) { this.Session.MatchStats [i].GotWin = true; LevelEntity playerOrCorpse = this.Session.CurrentLevel.GetPlayerOrCorpse(i); if (playerOrCorpse != null && playerOrCorpse != corpse) { list.Add(playerOrCorpse); } } } this.Session.CurrentLevel.LightingLayer.SetSpotlight(list.ToArray()); this.FinalKillNoSpotlight(); }
public LevelDTO GetLevelName(int LevelID) { using (MyDbContext dbc = new MyDbContext()) { CommonService <LevelEntity> cs = new CommonService <LevelEntity>(dbc); LevelEntity model = cs.GetAll().Where(r => r.LevelID == LevelID).SingleOrDefault(); if (model != null) { return(new LevelDTO { LevelID = model.LevelID, LevelName = model.LevelName }); } else { return(null); } } }
public static Arrow Create(ArrowTypes type, LevelEntity owner, Vector2 position, float direction, int?overrideCharacterIndex = null, int?overridePlayerIndex = null) { patch_Arrow arrow; if ((int)type > 10) { // custom arrow Type ctype = ModArrow.ModArrowTypes[(int)type]; arrow = (patch_Arrow)ctype.GetConstructor(ModLoader.mm.ModLoader._EmptyTypeArray).Invoke(ModLoader.mm.ModLoader._EmptyObjectArray); arrow.OverrideCharacterIndex = overrideCharacterIndex; arrow.OverridePlayerIndex = overridePlayerIndex; arrow.Init(owner, position, direction); } else { // vanilla arrow return(orig_Create(type, owner, position, direction, overrideCharacterIndex, overridePlayerIndex)); } return(arrow); }
public void BuildLevelEntities(MultigenParser multigen) { for (int i = 0; i < map.things.Length; i++) { if (!map.things[i].multiplayer) { MultigenObject mobj = multigen.GetObjectByDoomedNum(map.things[i].type); if (mobj != null && thingSectors.ContainsKey(i)) { GameObject newObj = new GameObject(mobj.name); newObj.transform.localPosition = new Vector3(map.things[i].x * SCALE, thingSectors[i].floorHeight * SCALE * 1.2f, map.things[i].y * SCALE); newObj.transform.localScale = new Vector3(1.6f, 1.76f, 1.6f); newObj.transform.parent = thingsObject.transform; LevelEntity ent = newObj.AddComponent <LevelEntity>(); ent.LoadMultigen(multigen, mobj, wad); ent.direction = (float)map.things[i].angle; } } } }
void getLevels(object obj) { try { Action <DBCallback> callback = (Action <DBCallback>)obj; Dictionary <int, LevelEntity> levels = new Dictionary <int, LevelEntity> (); IEnumerable <LevelTable> dataTable = connection.Table <LevelTable>(); foreach (LevelTable item in dataTable) { LevelEntity levelEntity = new LevelEntity(); string levelDecrypt = Encryption.Decrypt(item.Level); string scoreDecrypt = Encryption.Decrypt(item.Score); string rateDecrypt = Encryption.Decrypt(item.Rate); string replayDecrypt = Encryption.Decrypt(item.Replay); try { levelEntity.Level = Convert.ToInt32(levelDecrypt); levelEntity.Score = Convert.ToInt32(scoreDecrypt); levelEntity.Rate = Convert.ToInt32(rateDecrypt); levelEntity.Replay = Convert.ToInt32(replayDecrypt); // Add Score Entity to Score List levels[levelEntity.Level] = levelEntity; } catch (Exception ex) { Debug.LogException(ex); } } Debug.LogWarning("getLevels"); DBCallback dbCallback = new DBCallback(); dbCallback.Data = levels; dbCallback.completedCallback = callback; DBCallbackDispatcher.Singleton.requests.Enqueue(dbCallback); } catch (Exception ex) { Debug.LogException(ex); } }
/// <summary> /// Creates a new PlayingState. /// </summary> public PlayingState() : base("playing") { TextureEntity background = new TextureEntity(); background.Texture = GameHandler.AssetHandler.GetTexture("Backgrounds/spr_sky"); AddChild(background); Size = new Vector2(GameHandler.GraphicsHandler.Resolution.X, GameHandler.GraphicsHandler.Resolution.Y); background.Size = Size; // Load levels for (int i = 1; i <= GameHandler.AssetHandler.CountFiles("Levels") - 1; i++) { LevelEntity level = new LevelEntity(i); level.Active = false; level.Visible = false; AddChild(level); } // Add quit button QuitButton quitButton = new QuitButton(); quitButton.Position = new Vector2(Size.X - quitButton.Size.X - 10, 10); AddChild(quitButton); // Game over _Overlay = new TextureEntity(); _Overlay.Visible = false; AddChild(_Overlay); // Show timer Timer = new TimerEntity(); Timer.Position = new Vector2(25, 30); AddChild(Timer); // Show hint Hint = new HintEntity(); Hint.Position = new Vector2((Size.X - Hint.Size.X) / 2, 10); AddChild(Hint); }
public HttpResponseMessage DoEdit([FromBody] LevelEntity Level) { if (Level != null && !string.IsNullOrEmpty(Level.Id.ToString()) && PageHelper.ValidateNumber(Level.Id.ToString()) && !string.IsNullOrEmpty(Level.Name) && !string.IsNullOrEmpty(Level.Describe) && !string.IsNullOrEmpty(Level.Url)) { var levelModel = _levelService.GetLevelById(Level.Id); levelModel.Uptime = DateTime.Now; levelModel.Name = Level.Name; levelModel.Describe = Level.Describe; levelModel.Url = Level.Url; try { if (_levelService.Update(levelModel) != null) { return(PageHelper.toJson(PageHelper.ReturnValue(true, "数据更新成功!"))); } } catch { return(PageHelper.toJson(PageHelper.ReturnValue(false, "数据更新失败!"))); } } return(PageHelper.toJson(PageHelper.ReturnValue(false, "数据验证错误!"))); }
void SpawnMissile(Vector3 target, string thingType) { MultigenObject mobj = wad.multigen.objects[thingType]; LevelEntity thing = SpawnEntity( transform.position + Vector3.up * 0.75f * height, 0f, mobj, wad ); if (thing.seeSound != null) { thing.PlaySound(thing.seeSound, false); } thing.target = this; float direction = Mathf.Atan2(target.z - transform.position.z, target.x - transform.position.x) * Mathf.Rad2Deg; // TODO: fuzzy player angle variant thing.direction = direction; thing.move = (target - thing.transform.position).normalized; }
private float?canMove(Vector3 origin, Vector3 destination, char shape) { if (destination.x < 0 || destination.y < 0 || destination.z < 0) { return(null); } LevelEntity destinationTile = levelLayout[(int)destination.x, (int)destination.y, (int)destination.z]; if (destinationTile == null) { return(null); } LevelEntity originTile = levelLayout[(int)origin.x, (int)origin.y, (int)origin.z]; if (originTile.getShape() == MyDictionary.PLATFORM_STAIRS && destinationTile.getShape() == MyDictionary.PLATFORM_LOW) { return(null); } if ((originTile.getShape() == MyDictionary.PLATFORM_HIGH && destinationTile.getShape() == MyDictionary.PLATFORM_LOW) || (originTile.getShape() == MyDictionary.PLATFORM_LOW && destinationTile.getShape() == MyDictionary.PLATFORM_HIGH) || (originTile.getShape() == MyDictionary.PLATFORM_START && destinationTile.getShape() == MyDictionary.PLATFORM_HIGH) || (destinationTile.getShape() == MyDictionary.PLATFORM_END && destinationTile.getShape() == MyDictionary.PLATFORM_HIGH)) { return(null); } if (character.getShape() != MyDictionary.SHAPE_SPHERE && originTile.getShape() == MyDictionary.PLATFORM_RAMP) { return(null); } Vector3 directionVector = destination - origin; int direction; if (directionVector.x < -0.5f) { direction = MyDictionary.ENTRANCE_RIGHT; } else if (directionVector.x > 0.5f) { direction = MyDictionary.ENTRANCE_LEFT; } else if (directionVector.z < -0.5f) { direction = MyDictionary.ENTRANCE_UP; } else if (directionVector.z > 0.5f) { direction = MyDictionary.ENTRANCE_DOWN; } else { return(null); } if (destinationTile.canBeWalkedBy(shape) && destinationTile.canEnterFrom(direction)) { return(destinationTile.getPlacementHeight()); } return(null); }
/// <summary> /// Create a new LevelEntity object. /// </summary> /// <param name="id">Initial value of Id.</param> /// <param name="name">Initial value of Name.</param> /// <param name="description">Initial value of Description.</param> /// <param name="colorValue">Initial value of ColorValue.</param> /// <param name="escalationTimeout">Initial value of EscalationTimeout.</param> /// <param name="shortDescription">Initial value of ShortDescription.</param> /// <param name="uuid">Initial value of Uuid.</param> /// <param name="directContactRequired">Initial value of DirectContactRequired.</param> /// <param name="dueTimeout">Initial value of DueTimeout.</param> public static LevelEntity CreateLevelEntity(int id, string name, string description, string colorValue, global::System.DateTime escalationTimeout, string shortDescription, global::System.Guid uuid, bool directContactRequired, global::System.DateTime dueTimeout) { LevelEntity levelEntity = new LevelEntity(); levelEntity.Id = id; levelEntity.Name = name; levelEntity.Description = description; levelEntity.ColorValue = colorValue; levelEntity.EscalationTimeout = escalationTimeout; levelEntity.ShortDescription = shortDescription; levelEntity.Uuid = uuid; levelEntity.DirectContactRequired = directContactRequired; levelEntity.DueTimeout = dueTimeout; return levelEntity; }
/// <summary> /// There are no comments for LevelEntitySet in the schema. /// </summary> public void AddToLevelEntitySet(LevelEntity levelEntity) { base.AddObject("LevelEntitySet", levelEntity); }
void getLevels (object obj) { try { Action<DBCallback> callback = (Action<DBCallback>)obj; Dictionary<int, LevelEntity> levels = new Dictionary<int, LevelEntity> (); IEnumerable<LevelTable> dataTable = connection.Table<LevelTable>(); foreach (LevelTable item in dataTable) { LevelEntity levelEntity = new LevelEntity (); string levelDecrypt = Encryption.Decrypt (item.Level); string scoreDecrypt = Encryption.Decrypt (item.Score); string rateDecrypt = Encryption.Decrypt (item.Rate); string replayDecrypt = Encryption.Decrypt (item.Replay); try { levelEntity.Level = Convert.ToInt32 (levelDecrypt); levelEntity.Score = Convert.ToInt32 (scoreDecrypt); levelEntity.Rate = Convert.ToInt32 (rateDecrypt); levelEntity.Replay = Convert.ToInt32 (replayDecrypt); // Add Score Entity to Score List levels[levelEntity.Level] = levelEntity; } catch (Exception ex) { Debug.LogException (ex); } } Debug.LogWarning("getLevels"); DBCallback dbCallback = new DBCallback (); dbCallback.Data = levels; dbCallback.completedCallback = callback; DBCallbackDispatcher.Singleton.requests.Enqueue (dbCallback); } catch(Exception ex) { Debug.LogException (ex); } }
public HttpResponseMessage AddBroker([FromBody] BrokerModel brokerModel) { var validMsg = ""; if (!brokerModel.ValidateModel(out validMsg)) { return(PageHelper.toJson(PageHelper.ReturnValue(false, "数据验证错误,请重新输入"))); } #region 验证码判断 解密 var strDes = EncrypHelper.Decrypt(brokerModel.Hidm, "Hos2xNLrgfaYFY2MKuFf3g==");//解密 string[] str = strDes.Split('$'); if (str.Count() < 2) { return(PageHelper.toJson(PageHelper.ReturnValue(false, "验证码错误,请重新发送!"))); } string source = str[0]; //获取验证码和手机号 DateTime date = Convert.ToDateTime(str[1]); //获取发送验证码的时间 DateTime dateNow = Convert.ToDateTime(DateTime.Now.ToLongTimeString()); //获取当前时间 TimeSpan ts = dateNow.Subtract(date); double secMinu = ts.TotalMinutes; //得到发送时间与现在时间的时间间隔分钟数 if (secMinu > 3) //发送时间与接受时间是否大于3分钟 { return(PageHelper.toJson(PageHelper.ReturnValue(false, "你已超过时间验证,请重新发送验证码!"))); } else { // source.Split('#')[0] 验证码 // source.Split('#')[1] 手机号 if (brokerModel.Phone != source.Split('#')[1])//判断手机号是否一致 { return(PageHelper.toJson(PageHelper.ReturnValue(false, "验证码错误,请重新发送!"))); } if (brokerModel.MobileYzm != source.Split('#')[0])//判断验证码是否一致 { return(PageHelper.toJson(PageHelper.ReturnValue(false, "验证码错误,请重新发送!"))); } } #endregion #region 判断两次密码是否一致 if (brokerModel.Password != brokerModel.SecondPassword) { return(PageHelper.toJson(PageHelper.ReturnValue(false, "手机号不能为空"))); } #endregion #region 判断邀请码是否存在真实 (brokerInfoController 中GetBrokerByInvitationCode方法也同一判断) MessageDetailEntity messageDetail = null; if (!string.IsNullOrEmpty(brokerModel.inviteCode)) { MessageDetailSearchCondition messageSearchcondition = new MessageDetailSearchCondition { InvitationCode = brokerModel.inviteCode, Title = "推荐经纪人" }; messageDetail = _MessageService.GetMessageDetailsByCondition(messageSearchcondition).FirstOrDefault();//判断邀请码是否存在 if (messageDetail == null) { return(PageHelper.toJson(PageHelper.ReturnValue(false, "邀请码错误!"))); } } #endregion #region UC用户创建 杨定鹏 2015年5月28日14:52:48 var user = _userService.GetUserByName(brokerModel.UserName); if (user != null) { return(PageHelper.toJson(PageHelper.ReturnValue(false, "用户名已经存在"))); } var condition = new BrokerSearchCondition { OrderBy = EnumBrokerSearchOrderBy.OrderById, State = 1, Phone = brokerModel.Phone }; //判断user表和Broker表中是否存在用户名 int user2 = _brokerService.GetBrokerCount(condition); if (user2 != 0) { return(PageHelper.toJson(PageHelper.ReturnValue(false, "手机号已经存在"))); } var brokerRole = _roleService.GetRoleByName("user"); //User权限缺少时自动添加 if (brokerRole == null) { brokerRole = new Role { RoleName = "user", RolePermissions = null, Status = RoleStatus.Normal, Description = "刚注册的用户默认归为普通用户user" }; } var newUser = new UserBase { UserName = brokerModel.UserName, Password = brokerModel.Password, RegTime = DateTime.Now, NormalizedName = brokerModel.UserName.ToLower(), //注册用户添加权限 UserRoles = new List <UserRole>() { new UserRole() { Role = brokerRole } }, Status = 0 }; PasswordHelper.SetPasswordHashed(newUser, brokerModel.Password); #endregion #region Broker用户创建 杨定鹏 2015年5月28日14:53:32 var model = new BrokerEntity(); model.UserId = _userService.InsertUser(newUser).Id; model.Brokername = brokerModel.Phone; model.Nickname = brokerModel.Nickname; model.Phone = brokerModel.Phone; model.Totalpoints = 0; model.Amount = 0; model.Usertype = EnumUserType.普通用户; model.Regtime = DateTime.Now; model.State = 1; model.Adduser = 0; model.Addtime = DateTime.Now; model.Upuser = 0; model.Uptime = DateTime.Now; //判断初始等级是否存在,否则创建 var level = _levelService.GetLevelsByCondition(new LevelSearchCondition { Name = "默认等级" }).FirstOrDefault(); if (level == null) { var levelModel = new LevelEntity { Name = "默认等级", Describe = "系统默认初始创建", Url = "", Uptime = DateTime.Now, Addtime = DateTime.Now, }; _levelService.Create(levelModel); } model.Level = level; var newBroker = _brokerService.Create(model); #endregion #region 推荐经纪人 if (!string.IsNullOrEmpty(brokerModel.inviteCode)) { //添加经纪人 var entity = new RecommendAgentEntity { PresenteebId = newBroker.Id, Qq = newBroker.Qq.ToString(), Agentlevel = newBroker.Agentlevel, Brokername = newBroker.Brokername, Phone = newBroker.Phone, Regtime = DateTime.Now, Broker = _brokerService.GetBrokerById(Convert.ToInt32(messageDetail.InvitationId)), Uptime = DateTime.Now, Addtime = DateTime.Now, }; _recommendagentService.Create(entity); } #endregion return(PageHelper.toJson(PageHelper.ReturnValue(true, "注册成功"))); }
public static extern Arrow orig_Create(ArrowTypes type, LevelEntity owner, Vector2 position, float direction, int?overrideCharacterIndex = null, int?overridePlayerIndex = null);
private void InitializeEntities() { LevelEntity oldLady = new LevelEntity(); oldLady.AddComponent(new EntitySprite(new List<Texture2D> { _content.Load<Texture2D>("Level2-OldLady") }, 94, 133, new Vector2(420,506), 0.6666, 0.6f)); oldLady.AddComponent(new EntityAnimation(94,133)); oldLady.EntityName = LevelEntityName.OldLady; _entities.Add(oldLady); LevelEntity blob = new LevelEntity(); blob.AddComponent(new EntitySprite(new List<Texture2D> { _content.Load<Texture2D>("Level2-Blob") }, 50, 77, new Vector2(872,322), 0.6666, 0.05f)); //blob.AddComponent(new EntityAnimation(50, 77, LevelEntityName.Blob)); blob.AddComponent(new EntityRotation(new Vector2(26.5f,10), 0.25f)); blob.EntityName = LevelEntityName.Blob; _entities.Add(blob); LevelEntity water = new LevelEntity(); water.AddComponent(new EntitySprite(new List<Texture2D> { _content.Load<Texture2D>("Level2-Water2") }, 30, 107, new Vector2(680, 495), 0.6666, 0.77f)); water.AddComponent(new EntityAnimation(30, 107)); water.EntityName = LevelEntityName.Water; _entities.Add(water); }