public async Task <bool> UpdateLevel(LevelDto levelDto) { var level = Mapper.Map <ILevelDto, Level>(levelDto); UnitOfWork.Repo.Update(level); return(await UnitOfWork.SaveChanges() > 0); }
private void spawnSprites(LevelDto levelData) { foreach (var spriteDto in levelData.sprites) { var newGameObject = new GameObject(); newGameObject.transform.parent = transform; newGameObject.transform.name = spriteDto.Name; var newSpriteRenderer = newGameObject.AddComponent <SpriteRenderer>(); newGameObject.transform.position = spriteDto.Position.ToVector3(); newGameObject.transform.rotation = spriteDto.Rotation.ToQuaterion(); newGameObject.transform.localScale = spriteDto.Scale.ToVector3(); newSpriteRenderer.color = spriteDto.Color.ToVector4(); newSpriteRenderer.sprite = AssetDatabase.LoadAssetAtPath <Sprite>(spriteDto.SpriteAssetPath); newSpriteRenderer.sharedMaterial = AssetDatabase.LoadAssetAtPath <Material>(spriteDto.MaterialAssetPath); newSpriteRenderer.sortingOrder = spriteDto.OrderInLayer; newSpriteRenderer.drawMode = spriteDto.DrawMode; newSpriteRenderer.tileMode = spriteDto.TileMode; newSpriteRenderer.size = spriteDto.Size.ToVector2(); if (spriteDto.Collider2DType != null) { newSpriteRenderer.gameObject.AddComponent(spriteDto.Collider2DType); } if (spriteDto.PiekaMaterialAsset != null) { var objectWithMaterial = newSpriteRenderer.gameObject.AddComponent <ObjectWithMaterial>(); objectWithMaterial.PiekaMaterial = AssetDatabase.LoadAssetAtPath <PiekaMaterial>(spriteDto.PiekaMaterialAsset); objectWithMaterial.Apply(); } } }
public async Task <IActionResult> AddLevel(LevelDto levelDto) { var level = _mapper.Map <Level>(levelDto); level.Id = Guid.NewGuid().ToString(); var result = await _levelService.Create(level); return(JsonResponse.New(_mapper.Map <LevelDto>(result))); }
public static LevelDefinition FromDto(LevelDto playerDto) { var level = CreateInstance <LevelDefinition>(); level.PowerUps = playerDto.PowerUps; level.Rounds = playerDto.Rounds; level.EnemiesList = playerDto.EnemiesList.Select(EnemiesDefinition.FromDto).ToList(); return(level); }
public async Task <IActionResult> AddOrUpdate(int?id) { ILevelDto level = new LevelDto(); if (id != null) { level = await _levelBusiness.GetLevel(Convert.ToInt32(id)); } return(View(level)); }
public SummaryView(LevelDto level5Dto, LevelDto level6Dto) { DataContext = this; _eventAggregator = InstanceFactory.GetEventAggregatorInstance(); _eventAggregator.GetEvent <SummaryCalculateEvent>().Subscribe(CalculateCourseOutcome); _level5Dto = level5Dto; _level6Dto = level6Dto; InitializeComponent(); CalculateCourseOutcome(); }
public async Task <LevelDto> UpdateLevel(LevelDto level) { var request = new RestRequest(Method.PUT); request.Resource = @"levels/update"; request.RequestFormat = DataFormat.Json; request.AddBody(level); var response = await restClient.ExecuteTaskAsync(request); return(Newtonsoft.Json.JsonConvert.DeserializeObject <LevelDto>(response.Content)); }
public static LevelDto MapLevelDto(this Level level) { var levelDto = new LevelDto { LevelID = level.ID, Name = level.Name, Skill = level.Skill, IsActive = level.IsActive }; return(levelDto); }
public async Task <IActionResult> UpdateLevel(LevelDto leveldto) { if (ModelState.IsValid) { var updated = await _levelBusiness.UpdateLevel(leveldto); if (updated) { return(Ok("updated successfully")); } } return(BadRequest(ModelState)); }
public LevelView(LevelDto levelDto) { DataContext = this; _eventAggregator = InstanceFactory.GetEventAggregatorInstance(); _eventAggregator.GetEvent <ModuleLoadEvent>().Subscribe(ModuleAddEvent); _eventAggregator.GetEvent <LevelMarkChangeEvent>().Subscribe(ModuleMarkChangeEvent); _levelController = new LevelController(); LevelAverage = 0; InitializeComponent(); _levelDto = levelDto; LoadLevelData(_levelDto.Id); CalculateLevelAverage(_levelDto.Id); loadModuleViews(); }
public async Task <IActionResult> AddOrUpdate(LevelDto levelDto) { if (levelDto.LevelId > 0) { await _levelBusiness.UpdateLevel(levelDto); } else { var levelParameter = new LevelParameter { LevelName = levelDto.LevelName }; await _levelBusiness.AddLevel(levelParameter); } return(RedirectToAction("GetAllLevels")); }
private void spawnSpriteShapes(LevelDto levelData) { foreach (var spriteShapeControllerDto in levelData.SpriteShapeControllers) { var newGameObject = new GameObject(); newGameObject.transform.parent = transform; newGameObject.transform.name = spriteShapeControllerDto.Name; var newSpriteShapeController = newGameObject.AddComponent <SpriteShapeController>(); newGameObject.transform.position = spriteShapeControllerDto.Position.ToVector3(); newGameObject.transform.rotation = spriteShapeControllerDto.Rotation.ToQuaterion(); newGameObject.transform.localScale = spriteShapeControllerDto.Scale.ToVector3(); newSpriteShapeController.splineDetail = spriteShapeControllerDto.SplineDetail; newSpriteShapeController.spline.isOpenEnded = spriteShapeControllerDto.SplineDto.openEnded; newSpriteShapeController.colliderDetail = spriteShapeControllerDto.ColliderDetail; newSpriteShapeController.colliderOffset = spriteShapeControllerDto.ColliderOffset; newSpriteShapeController.colliderCornerType = spriteShapeControllerDto.ColliderCornerType; var index = 0; foreach (var point in spriteShapeControllerDto.SplineDto.Points) { newSpriteShapeController.spline.InsertPointAt(index, point.Position.ToVector3()); newSpriteShapeController.spline.SetTangentMode(index, point.TangentMode); newSpriteShapeController.spline.SetRightTangent(index, point.RightTangent.ToVector3()); newSpriteShapeController.spline.SetLeftTangent(index, point.LeftTangent.ToVector3()); index++; } if (spriteShapeControllerDto.Collider2DType != null) { newSpriteShapeController.gameObject.AddComponent(spriteShapeControllerDto.Collider2DType); } if (spriteShapeControllerDto.PiekaMaterialAsset != null) { var objectWithMaterial = newSpriteShapeController.gameObject.AddComponent <ObjectWithMaterial>(); objectWithMaterial.PiekaMaterial = AssetDatabase.LoadAssetAtPath <PiekaMaterial>(spriteShapeControllerDto.PiekaMaterialAsset); objectWithMaterial.Apply(); } else { var spriteShape = AssetDatabase.LoadAssetAtPath <SpriteShape>(spriteShapeControllerDto.SpriteShapeAsset); newSpriteShapeController.spriteShape = spriteShape; } newSpriteShapeController.BakeCollider(); } }
public void Serialize() { var carSerialized = false; var levelDto = new LevelDto(); for (int i = 0; i < transform.childCount; i++) { var spriteRenderer = transform.GetChild(i).GetComponent <SpriteRenderer>(); var spriteShapeController = transform.GetChild(i).GetComponent <SpriteShapeController>(); var prefab = transform.GetChild(i).GetComponent <ImPrefabSerializeMe>(); if (spriteRenderer != null) { levelDto.sprites.Add(new SpriteDto(spriteRenderer)); } if (spriteShapeController != null) { levelDto.SpriteShapeControllers.Add(new SpriteShapeControllerDto(spriteShapeController)); } if (prefab != null) { if (prefab.GetComponent <Car>() != null) { carSerialized = true; } levelDto.Prefabs.Add(new Prefab(prefab)); } } if (carSerialized) { var level = ScriptableObject.CreateInstance <Level>(); level.Json = Piekson.ToJson(levelDto); AssetDatabase.CreateAsset(level, "Assets/Levels/" + WorldType + "/" + SceneManager.GetActiveScene().name + ".asset"); Debug.Log(Piekson.ToJson(levelDto)); } else { Debug.Log("Car is missing!"); } }
/// <summary> /// spawns prefabs /// </summary> /// <param name="levelData"></param> /// <returns>True if car was spawned</returns> private bool spawnPrefabs(LevelDto levelData) { var carWasSpawned = false; foreach (var prefab in levelData.Prefabs) { var prefabAsset = AssetDatabase.LoadAssetAtPath <GameObject>(prefab.PrefabPath); var newPrefab = Instantiate(prefabAsset, prefab.Position.ToVector3(), prefab.Rotation.ToQuaterion()); newPrefab.transform.name = prefab.Name; newPrefab.transform.localScale = prefab.Scale.ToVector3(); newPrefab.transform.parent = transform; if (newPrefab.GetComponent <Car>() != null) { carWasSpawned = true; } } return(carWasSpawned); }
public void Update(LevelDto levelData) { Reset(); Level = levelData.Level; TotalSeconds = levelData.TotalSeconds; SpriteName = levelData.SpriteName; foreach (var dto in levelData.Objects) { Objects.Add(new ObjectModel { Id = dto.Id, Name = dto.Name, SpriteName = dto.SpriteName, LocalX = dto.LocalX, LocalY = dto.LocalY, LocalScale = dto.LocalScale, Rotation = dto.Rotation, Collected = false }); } }
/// <summary> /// Load all tabs with data /// </summary> /// <returns></returns> private async Task LoadTabs() { ModuleLevelTab.Content = new ModuleLevelView(_courseId); _level4Dto = await _levelController.GetLevelDetails(1, _courseId); _level4Dto = _level4Dto == null ? new LevelDto() : _level4Dto; _level4View = new LevelView(_level4Dto); Level4Tab.Content = _level4View; _level5Dto = await _levelController.GetLevelDetails(2, _courseId); _level5Dto = _level5Dto == null ? new LevelDto() : _level5Dto; _level5View = new LevelView(_level5Dto); Level5Tab.Content = _level5View; _level6Dto = await _levelController.GetLevelDetails(3, _courseId); _level6Dto = _level6Dto == null ? new LevelDto() : _level6Dto; _level6View = new LevelView(_level6Dto); Level6Tab.Content = _level6View; SummaryViewTab.Content = new SummaryView(_level5Dto, _level6Dto); }
public void Save(LevelDto dto) { throw new NotImplementedException(); }
public async Task <LevelDto> Save(LevelDto levelDto) { var level = await httpClient.UpdateLevel(levelDto); return(level); }
public void Initialize(LevelDto levelDto) { Value = levelDto.Value; Experience = levelDto.Experience; }