private void FixedUpdate() { if (RIGID_BODY.velocity.y < -0.2f) { RIGID_BODY.velocity += (-Vector3.up * GravityMultiplier); } if (RIGID_BODY.velocity.y > 0.2f && !Jump) { RIGID_BODY.velocity += (-Vector3.up * PullMultiplier); } playerRig.localPosition = Vector3.Lerp(playerRig.localPosition, new Vector3(0, -0.46f, playerRigPosZ), 6 * Time.deltaTime); if (transform.position.y < -10) { LevelDebugManager levelDebugManager = GameObject.Find("LevelDebugManager").transform.GetComponent <LevelDebugManager>(); levelDebugManager.Death(); } if (Dying) { animator.SetBool(CharacterControl.TransitionParameter.Dying.ToString(), true); Dying = false; } }
public IEnumerator TriggerDeath() { tracking = false; /* Basic death while we don't have a real character. we just disappear */ /* * if (target != null && target.tag == "Player") { * target.localScale = new Vector3(0,0,0); * target.gameObject.SetActive(false); * } */ target.GetComponent <CharacterControl>().Dying = true; Instantiate(wrongSoundPrefab, transform.position, transform.rotation); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMove>().enabled = false; /* Wait 2 seconds until we restart the level */ yield return(new WaitForSeconds(3f)); LevelDebugManager levelDebugManager = GameObject.Find("LevelDebugManager").transform.GetComponent <LevelDebugManager>(); levelDebugManager.Death(); }