public void LoadLevelData() { var fileName = HttpRuntime.AppDomainAppPath + "/Content/levels.csv"; var loader = new LevelDataReader(); _levels = loader.ReadLevelTemplates(fileName); }
void Start() { int level = DataManager.instance.PlayLV; var levelDatas = LevelDataReader.GetLevelDatas(level); initLevelEntity(level, levelDatas); initPlayerEntity(); loadBattleCanvas(level, levelDatas[0]); loadTreasures(levelDatas); loadPlayerMiner(); loadWall(); }