void Update() { if (!_readingHandGesture && (MLHands.Left.HandConfidence > 0.88f && MLHands.Left.KeyPose == MLHandKeyPose.L || MLHands.Right.HandConfidence > 0.88f && MLHands.Right.KeyPose == MLHandKeyPose.L)) { _readingHandGesture = true; EnableMeshing(); levelCreator.ClearLevel(); } else if (!_readingHandGesture && MLHands.Left.HandConfidence > 0.88f && MLHands.Left.KeyPose == MLHandKeyPose.Ok || MLHands.Right.HandConfidence > 0.88f && MLHands.Right.KeyPose == MLHandKeyPose.Ok) { _readingHandGesture = true; DisableMeshing(); levelCreator.CreateLevel(); } else { _readingHandGesture = false; } }