public void HandleLevelCreationStart(LevelCreationStartEvent e) { if (upTempoMusic != null && upTempoMusic.clip != null) { // Debug.Log("Stopping Uptempo"); upTempoMusic.Stop(); } if (downTempoMusic != null && downTempoMusic.clip != null) { if (!downTempoMusic.isPlaying) { // Debug.Log("Starting Downtempo"); downTempoMusic.Play(); } } }
public void HandleDogSequenceEnd(LevelCreationStartEvent e) { if (currentPlayer == 1) { if (!(currentLevel == levels.Count - 1)) { Destroy(levels[currentLevel]); currentLevel++; levels[currentLevel].SetActive(true); } else { Debug.Log("game is over yo"); } } InitializeStartingPath(); }
public void HandleLevelCreationStartEvent(LevelCreationStartEvent e) { GetComponent <CanvasGroup>().interactable = true; }
public void HandleLevelCreationStart(LevelCreationStartEvent e) { LerpToLevelCreationStart(); }
public void HandleLevelCreationStart(LevelCreationStartEvent e) { InitPurchasingStage(); }