string GetAwardText(LevelController.AwardState foo) { switch (foo) { case LevelController.AwardState.Time: return("Par time!!"); case LevelController.AwardState.Changes: return("Less changes!!"); } return(""); }
string GetFullAwardText(LevelController.AwardState foo) { switch (foo) { case LevelController.AwardState.Time: { string time = string.Format("{0}:{1:00}", (((int)currentLevel.parTime) / 60), (((int)currentLevel.parTime) % 60)); return("Beat par time:\n" + time); } case LevelController.AwardState.Changes: return("Change characters less than:\n" + currentLevel.parCrosses.ToString()); } return(""); }