// Use this for initialization void Start() { controlla = GameObject.FindGameObjectWithTag("Controlla"); control = LevelControlla.control; text = GetComponent <Text> (); text.color = new Color(0, 0, 0, 0); }
// Use this for initialization void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera"); control = LevelControlla.control; text = GetComponent <Text> (); happenOnce = true; }
// Use this for initialization void Start() { controlla = GameObject.FindGameObjectWithTag("Controlla"); control = LevelControlla.control; // transform.position = new Vector3 (player.transform.position.x, player.transform.position.y, -10); GetComponent <ScreenOverlay> ().intensity = -1; player = ManageSaveData.control.player; if (ManageSaveData.control.player == null) { player = Resources.Load("SquarePlayer") as GameObject; } }
// Use this for initialization void Awake() { control = this; }
// Use this for initialization void Start() { text = GetComponent <Text> (); cam = GameObject.FindGameObjectWithTag("MainCamera"); control = LevelControlla.control; }
// Use this for initialization void Start() { control = LevelControlla.control; controlla = GameObject.FindGameObjectWithTag("Controlla"); image = GetComponent <Image> (); }
// Use this for initialization void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera"); img = GetComponent <Image> (); control = LevelControlla.control; }
// Use this for initialization void Start() { controlla = GameObject.FindGameObjectWithTag("Controlla"); rb2d = GetComponent <Rigidbody2D> (); control = LevelControlla.control; }