public void LoadNextScene(float fadeOutDuration)
 {
     if (coroutine != null)
     {
         return;
     }
     Debug.Log("<color=black>LEVEL COMPLETED !!!!!!!!!!!!!!!!!!!!</color>");
     LevelCompletedTextBehaviour.CompleteCurrentLevel();
     coroutine = StartCoroutine(LoadScene((SceneManager.GetActiveScene().buildIndex + 1) % 6, fadeOutDuration));
 }
 public void LoadNextScene()
 {
     Debug.Log("<color=black>LEVEL COMPLETED !!!!!!!!!!!!!!!!!!!!</color>");
     LevelCompletedTextBehaviour.CompleteCurrentLevel();
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }