public void CompleteLevel() { _scoreDisplay.gameObject.SetActive(false); _levelCompleteScreen.SignalStrength = _scoreDisplay.Score; _levelCompleteScreen.Bounces = _scoreDisplay.Bounces; _levelCompleteScreen.SetLevelTitle(ActiveLevelId); _levelCompleteScreen.SetLevelPointCaps(_levelDatas[0].pointCapGlorious, _levelDatas[0].pointCapGodlike); _levelCompleteScreen.Points = Mathf.RoundToInt(_scoreDisplay.Score) * Mathf.RoundToInt(_scoreDisplay.Bounces); _levelCompleteScreen.Show(); }
void LevelCompleted() { _levelCompleteScreen.Show(); }