Exemple #1
0
 private void Awake()
 {
     LostMenu.SetActive(false);
     WinningMenu.SetActive(false);
     CreateBallPlayerList();
     ReadLevel();
     Instance = this;
     PointsText.SetText(Points.ToString());
     RecordText.SetText(PlayerPrefs.GetInt("Score").ToString());
 }
Exemple #2
0
    // Start is called before the first frame update
    void Start()
    {
        Levels = new List <GameObject>();
        LB     = GameObject.Find("SaveData").GetComponent <LevelBuild>();

        for (int i = 0; i < LevelsContent.transform.childCount; i++)
        {
            GameObject   Level_B = LevelsContent.transform.GetChild(i).gameObject;
            LevelManager LM      = Level_B.GetComponent <LevelManager>();
            Points += LM.StarsCount;

            Levels.Insert(i, Level_B);
        }

        // When find Level block - Set true
        bool FirstLevelBlock = false;
        // Unlocks levels and set "Next Points"
        bool SetNextStar = false;

        for (int i = 0; i <= LevelGroupe; i++)
        {
            for (int q = (i * LevelsEtap); q <= (i * LevelsEtap) + (LevelsEtap - 1); q++)
            {
                if (Levels.Count > q)
                {
                    if (Points >= (i * (LevelsEtap * 2)))
                    {
                        Levels[q].SetActive(true);
                    }
                    else
                    {
                        if (!SetNextStar)
                        {
                            SetNextStar      = true;
                            NeedStars_T.text = (i * (LevelsEtap * 2)).ToString();
                        }

                        if (!FirstLevelBlock)
                        {
                            FirstLevelBlock = true; LB.LevelBlock = q;
                        }


                        Levels[q].SetActive(false);
                    }
                }
                else
                {
                    break;
                }
            }
        }

        AllStars_T.text = Points.ToString();
    }
    private void Awake()
    {
        //LevelMenu(Clone)
        //SecondLevelMenu(Clone)
        if (transform.parent.parent.parent.parent.name == "LevelMenu(Clone)" || transform.parent.parent.parent.parent.name == "LevelMenu")
        {
            LevelMode = 0;
        }
        else if (transform.parent.parent.parent.parent.name == "SecondLevelMenu(Clone)" || transform.parent.parent.parent.parent.name == "SecondLevelMenu")
        {
            LevelMode = 1;
        }


        ////Reset
        //PlayerPrefs.SetFloat("UnlockCircle", 0);
        //PlayerPrefs.SetFloat("SelfTime" + gameObject.name.Substring(6) + LevelMode, 0);
        //PlayerPrefs.SetString("Wins" + gameObject.name.Substring(6) + LevelMode, "");
        //PlayerPrefs.SetFloat("T" + gameObject.name.Substring(6) + LevelMode, 0);
        ////End Reset



        LB = GameObject.Find("SaveData").GetComponent <LevelBuild>();

        levelWin = PlayerPrefs.GetString("Wins" + gameObject.name.Substring(6) + LevelMode) == "True" ? true : false;



        PlayerTime = PlayerPrefs.GetFloat("T" + gameObject.name.Substring(6) + LevelMode);


        try
        {
            string[] words  = PlayerTime.ToString().Split(new char[] { '.' });
            float    second = Mathf.Round(Convert.ToSingle(words[1]));
        }
        catch { }


        // Star On Level
        int count = 0;

        foreach (float time in TimeBonuses)
        {
            if (levelWin && (float)PlayerTime >= (float)time)
            {
                Stars[count].SetActive(true);
                count++;
            }
        }

        StarsCount = count;
        StarSumm  += StarsCount;
    }
Exemple #4
0
    // Start is called before the first frame update
    void Awake()
    {
        LB        = GameObject.Find("SaveData").GetComponent <LevelBuild>();
        LevelMode = LB.LevelMode;

        LevelCircles = new List <GameObject>(LB.CS_Level.Count);
        int PositionSpawn = 0;
        int count         = 0;

        foreach (CirclesSpawn Circle in LB.CS_Level)
        {
            if (PositionSpawn < SizeCircles.Count)
            {
                GameObject CircleObj = Instantiate(Circle.CircleType, transform.position, transform.rotation);
                LevelCircles.Add(CircleObj);
                CircleObj.GetComponent <MainCircle>().SetCircleSize(SizeCircles[PositionSpawn]);
                CircleObj.GetComponent <MainCircle>().SetID(PositionSpawn);
                if (LB.CirclesRotationPosZ.Count > 0)
                {
                    CircleObj.transform.rotation = Quaternion.Euler(0, 0, LB.CirclesRotationPosZ[count]);
                }

                if (LevelMode == 1)
                {
                    CircleObj.transform.localScale *= 1 + (float)PositionSpawn / 10;
                }
                PositionSpawn++;
            }
            else
            {
                break;
            }

            count++;
        }

        CircleName.text = LB.CS_Level[0].CircleType.GetComponent <MainCircle>().GetName();

        float ResolX = Screen.height * (ProcentXScreenSize / 100);
        float ResolY = Screen.width * (ProcentYScreenSize / 100);

        vec = new Vector3(ResolY, ResolX);
    }
Exemple #5
0
    private void Start()
    {
        LB    = GameObject.Find("SaveData").GetComponent <LevelBuild>();
        Level = LB.LevelButtonID;

        sec = LB.StartTimeLevel == 0 ? 6 : LB.StartTimeLevel; // if 0 - Set default time "6"
        if (LB.LevelMode == 1)
        {
            LR = gameObject.GetComponent <LineRenderer>();
            LR.SetPosition(0, transform.position);

            vec = LB.PlayerVecorMove.normalized;
            LR.SetPosition(1, vec);
        }

        try
        {
            if (LB.RecordTime == 0)
            {
                minuteRec = 0;
                secondRec = 0;
            }
            else
            {
                string[] words = LB.RecordTime.ToString().Split(new char[] { '.' });
                minuteRec = Convert.ToSingle(words[0]);
                secondRec = Mathf.Round(Convert.ToSingle(words[1]));
            }


            string m = minuteRec < 10 ? "0" + minuteRec.ToString() : minuteRec.ToString();
            string s = secondRec < 10 ? "0" + secondRec.ToString() : secondRec.ToString();
            RecordTime.text = m + " : " + s;


            for (int i = 0; i < LB.Stars; i++)
            {
                Stars[i].SetActive(true);
            }
        }
        catch { }
    }
    private void Start()
    {
        LB = GameObject.Find("SaveData").GetComponent <LevelBuild>();

        Time.timeScale = 1;
    }