Exemple #1
0
 public EvtLevelBuffState(LevelBuffType levelBuff, LevelBuffState state, LevelBuffSide side, uint ownerRuntimeID)
 {
     this.levelBuff = levelBuff;
     this.state     = state;
     this.side      = side;
     this.sourceId  = ownerRuntimeID;
 }
 public void AttachLevelBuffEffect(LevelBuffType levelBuffType, string effectPattern)
 {
     if (Singleton <StageManager> .Instance.GetPerpStage().rainController == null)
     {
         this._attachedLevelBuffEffect[(int)levelBuffType] = effectPattern;
         Singleton <EffectManager> .Instance.CreateUniqueIndexedEffectPattern(effectPattern, levelBuffType.ToString(), Singleton <LevelManager> .Instance.levelEntity);
     }
 }
Exemple #3
0
        public void MPResponseHandleLevelBuff(LevelBuffAction action, LevelBuffType type, bool enteringSlow, bool notStartEffect, uint ownerID, LevelBuffSide side, int instancedAbilityID, int actionLocalID)
        {
            BaseLevelBuff witchTimeLevelBuff;
            LevelBuffType type2 = type;

            if (type2 == LevelBuffType.WitchTime)
            {
                witchTimeLevelBuff = base.witchTimeLevelBuff;
            }
            else if (type2 == LevelBuffType.StopWorld)
            {
                witchTimeLevelBuff = base.stopWorldLevelBuff;
            }
            else
            {
                witchTimeLevelBuff = null;
            }
            switch (action)
            {
            case LevelBuffAction.Add:
                if (type != LevelBuffType.WitchTime)
                {
                    if (type == LevelBuffType.StopWorld)
                    {
                        base.stopWorldLevelBuff.Setup(enteringSlow, 10f, ownerID);
                    }
                    break;
                }
                base.witchTimeLevelBuff.Setup(enteringSlow, 10f, side, notStartEffect);
                break;

            case LevelBuffAction.Remove:
                this.StopLevelBuff(witchTimeLevelBuff);
                return;

            case LevelBuffAction.SwitchSide:
                base.witchTimeLevelBuff.SwitchSide(enteringSlow, 10f, side, ownerID, notStartEffect);
                this.DestroyLevelBuffEffect(type);
                this.CreateLevelBuffEffect(type, ownerID, instancedAbilityID, actionLocalID);
                Singleton <EventManager> .Instance.FireEvent(new EvtLevelBuffState(type, LevelBuffState.Switch, base.witchTimeLevelBuff.levelBuffSide, ownerID), MPEventDispatchMode.Normal);

                return;

            case LevelBuffAction.SameSideExtend:
                witchTimeLevelBuff.ownerID = ownerID;
                base.witchTimeLevelBuff.ExtendDuration(10f, enteringSlow, true);
                return;

            default:
                return;
            }
            witchTimeLevelBuff.ownerID = ownerID;
            base.AddPlugin(witchTimeLevelBuff);
            witchTimeLevelBuff.isActive = true;
            this.CreateLevelBuffEffect(type, ownerID, instancedAbilityID, actionLocalID);
            Singleton <EventManager> .Instance.FireEvent(new EvtLevelBuffState(type, LevelBuffState.Start, base.witchTimeLevelBuff.levelBuffSide, ownerID), MPEventDispatchMode.Normal);
        }
Exemple #4
0
        private void CreateLevelBuffEffect(LevelBuffType type, uint ownerID, int instancedAbilityID, int actionLocalID)
        {
            ApplyLevelBuff buff = this.LocateApplyLevelBuffConfig(ownerID, instancedAbilityID, actionLocalID);

            if ((buff != null) && !string.IsNullOrEmpty(buff.AttachLevelEffectPattern))
            {
                Singleton <EffectManager> .Instance.CreateUniqueIndexedEffectPattern(buff.AttachLevelEffectPattern, type.ToString(), Singleton <LevelManager> .Instance.levelEntity);
            }
        }
Exemple #5
0
        public void MPRequestStartLevelBuff(LevelBuffType type, LevelBuffSide side, uint ownerID, bool allowRefresh, bool enteringSlow, bool notStartEffect, float duration, int instancedAbilityID, int actionLocalID)
        {
            BaseLevelBuff witchTimeLevelBuff;
            LevelBuffType type2 = type;

            if (type2 == LevelBuffType.WitchTime)
            {
                witchTimeLevelBuff = base.witchTimeLevelBuff;
            }
            else if (type2 == LevelBuffType.StopWorld)
            {
                witchTimeLevelBuff = base.stopWorldLevelBuff;
            }
            else
            {
                witchTimeLevelBuff = null;
            }
            bool useMaxDuration = allowRefresh;

            if (witchTimeLevelBuff.isActive)
            {
                if (type == LevelBuffType.WitchTime)
                {
                    bool flag2 = base.witchTimeLevelBuff.Refresh(duration, side, ownerID, enteringSlow, useMaxDuration, notStartEffect);
                    if (flag2)
                    {
                        Singleton <EventManager> .Instance.FireEvent(new EvtLevelBuffState(type, LevelBuffState.Switch, base.witchTimeLevelBuff.levelBuffSide, ownerID), MPEventDispatchMode.Normal);

                        this.DestroyLevelBuffEffect(type);
                        this.CreateLevelBuffEffect(type, ownerID, instancedAbilityID, actionLocalID);
                    }
                    this.SendLevelBuffResponse(!flag2 ? LevelBuffAction.SameSideExtend : LevelBuffAction.SwitchSide, type, enteringSlow, notStartEffect, ownerID, base.witchTimeLevelBuff.levelBuffSide, instancedAbilityID, actionLocalID);
                }
                else if (type == LevelBuffType.StopWorld)
                {
                }
            }
            else
            {
                if (type == LevelBuffType.WitchTime)
                {
                    base.witchTimeLevelBuff.ownerID = ownerID;
                    base.witchTimeLevelBuff.Setup(enteringSlow, duration, side, notStartEffect);
                }
                else if (type == LevelBuffType.StopWorld)
                {
                    base.stopWorldLevelBuff.ownerID = ownerID;
                    base.stopWorldLevelBuff.Setup(enteringSlow, duration, ownerID);
                }
                base.AddPlugin(witchTimeLevelBuff);
                witchTimeLevelBuff.isActive = true;
                this.CreateLevelBuffEffect(type, ownerID, instancedAbilityID, actionLocalID);
                this.SendLevelBuffResponse(LevelBuffAction.Add, type, enteringSlow, notStartEffect, ownerID, witchTimeLevelBuff.levelBuffSide, instancedAbilityID, actionLocalID);
                Singleton <EventManager> .Instance.FireEvent(new EvtLevelBuffState(type, LevelBuffState.Start, side, ownerID), MPEventDispatchMode.Normal);
            }
        }
Exemple #6
0
 public bool IsLevelBuffActive(LevelBuffType levelBuffType)
 {
     for (int i = 0; i < this.levelBuffs.Length; i++)
     {
         if (this.levelBuffs[i].levelBuffType == levelBuffType)
         {
             return(this.levelBuffs[i].isActive);
         }
     }
     return(false);
 }
Exemple #7
0
        private void SendLevelBuffResponse(LevelBuffAction action, LevelBuffType type, bool enteringSlow, bool notStartEffect, uint ownerID, LevelBuffSide side, int instancedAbilityID = 0, int actionLocalID = 0)
        {
            MPSendPacketContainer pc = Singleton <MPManager> .Instance.CreateSendPacket <Packet_Level_ResultLevelBuff>();

            bool flag  = enteringSlow;
            bool flag2 = notStartEffect;
            Offset <Packet_Level_ResultLevelBuff> offset = Packet_Level_ResultLevelBuff.CreatePacket_Level_ResultLevelBuff(pc.builder, action, 0, (byte)side, flag, flag2, ownerID, (byte)instancedAbilityID, (byte)actionLocalID);

            pc.Finish <Packet_Level_ResultLevelBuff>(offset);
            Singleton <MPManager> .Instance.SendReliableToOthers(0x21800001, pc);
        }
 public void AddLevelBuffModifier(LevelBuffType levelBuffType, ActorModifier modifier)
 {
     this._levelBuffAttachedModifiers[(int)levelBuffType].Add(modifier);
 }
Exemple #9
0
 private void DestroyLevelBuffEffect(LevelBuffType type)
 {
     Singleton <EffectManager> .Instance.TrySetDestroyUniqueIndexedEffectPattern(type.ToString());
 }