public LevelObjectBlueprint(LevelBlueprint.StaticObject p_enObject, Vector2 p_v2Position, bool p_bCreateCollider, float p_fHeightFromFloor, int p_iColliderLayers) { this.enObject = p_enObject; this.v2Position = p_v2Position; this.bCreateCollider = p_bCreateCollider; this.fHeight = p_fHeightFromFloor; this.iColliderLayers = p_iColliderLayers; }
public LevelObjectBlueprint(LevelBlueprint.StaticObject p_enObject, Vector2 p_v2Position, bool p_bCreateCollider) { this.enObject = p_enObject; this.v2Position = p_v2Position; this.bCreateCollider = p_bCreateCollider; this.fHeight = 0f; this.iColliderLayers = 2147483647; }