Exemple #1
0
 public LevelObjectBlueprint(LevelBlueprint.StaticObject p_enObject, Vector2 p_v2Position, bool p_bCreateCollider, float p_fHeightFromFloor, int p_iColliderLayers)
 {
     this.enObject = p_enObject;
     this.v2Position = p_v2Position;
     this.bCreateCollider = p_bCreateCollider;
     this.fHeight = p_fHeightFromFloor;
     this.iColliderLayers = p_iColliderLayers;
 }
Exemple #2
0
 public LevelObjectBlueprint(LevelBlueprint.StaticObject p_enObject, Vector2 p_v2Position, bool p_bCreateCollider)
 {
     this.enObject = p_enObject;
     this.v2Position = p_v2Position;
     this.bCreateCollider = p_bCreateCollider;
     this.fHeight = 0f;
     this.iColliderLayers = 2147483647;
 }