Exemple #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (changeToTexture != null)
     {
         if (collision.gameObject.name == "Eyeball" && locked == false)
         {
             blocker.SetActive(true);
             locked = true;
             this.gameObject.GetComponentInParent <SpriteRenderer>().sprite = changeToTexture;
             collision.gameObject.SetActive(false);
             lvl5.IncrementFromSocket();
         }
     }
 }