Exemple #1
0
 void StewFlame()
 {
     fire = (Level144FirePower)((int)fire - 1);
     SetFirePower(fire);
     RunTurbanTimer();
     if (onStewing != null)
     {
         onStewing();
     }
 }
Exemple #2
0
    void SetFirePower(Level144FirePower fire)
    {
        this.fire = fire;
        IsStewed  = false;
        weakFlame.SetActive(false);
        flame.SetActive(false);
        steam.SetActive(false);
        switch (fire)
        {
        case Level144FirePower.None:
            IsStewed = true;
            steam.SetActive(true);
            break;

        case Level144FirePower.WeakFlame:
            weakFlame.SetActive(true);
            break;

        case Level144FirePower.Flame:
            flame.SetActive(true);
            break;
        }
    }
Exemple #3
0
 //Sequence mySequence;
 void Start()
 {
     SetFirePower(fire = startfire);
     //mySequence = DOTween.Sequence();
 }