void StewFlame() { fire = (Level144FirePower)((int)fire - 1); SetFirePower(fire); RunTurbanTimer(); if (onStewing != null) { onStewing(); } }
void SetFirePower(Level144FirePower fire) { this.fire = fire; IsStewed = false; weakFlame.SetActive(false); flame.SetActive(false); steam.SetActive(false); switch (fire) { case Level144FirePower.None: IsStewed = true; steam.SetActive(true); break; case Level144FirePower.WeakFlame: weakFlame.SetActive(true); break; case Level144FirePower.Flame: flame.SetActive(true); break; } }
//Sequence mySequence; void Start() { SetFirePower(fire = startfire); //mySequence = DOTween.Sequence(); }