Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        //Debug.Log (currentLvl);
        if (PillarUp)
        {
            pillarscript.pillarUp(0.008f);
        }
        else            //if (!PillarUp)
        {
            pillarscript.pillarUp(-0.01f);
        }

        switch (currentLvl)
        {
        case 1:
            lvl1script.FirstLvl(0.03f);
            break;

        case 2:
            //lvl1script.FirstLvl (-0.1f);
            lvl1script.gameObject.SetActive(false);
            lvl2script.SecondLvl(0.03f);
            break;

        case 3:
            //lvl2script.SecondLvl (-0.1f);
            lvl2script.gameObject.SetActive(false);
            lvl3script.ThirdLvl(0.03f);
            break;

        case 4:
            //lvl3script.ThirdLvl (-0.1f);
            lvl3script.gameObject.SetActive(false);
            lvl4script.FourthtLvl(0.03f);
            break;

        case 5:
            //lvl4script.FourthtLvl (-0.1f);
            lvl4script.gameObject.SetActive(false);
            break;
        }
    }