IEnumerator StopLookback(LevController lev) { float waktu = delayLookback; while (lev.facingDirection == LevController.Direction.Right && lev.isGrounded && !lev.isJumping && lev.levAnimator.GetFloat("horizontalSpeed") > 0.01f && waktu > 0f) { waktu -= Time.deltaTime; yield return(null); } lev.stopLookBack(); }