// Use this for initialization void Start() { startPosition = gameObject.GetComponent <Transform>(); checkFree = GameObject.FindObjectOfType <CheckFreePosition>(); letterValue = FindObjectOfType <LetterValues>(); }
//2) Here we insert the encrypted values into the db private void InsertValues() { Conn.Open(); SqlCommand command = new SqlCommand(); command.Connection = Conn; string key = ""; string value = ""; foreach (var item in LetterValues) { var last = LetterValues.Last(); if (item.Key == last.Key) { key += item.Key; value += item.Value; } else { key += item.Key + ","; value += item.Value + ','; } } command.CommandText = $"Insert into EncryptedValues (Id, {key},DateInserted) VALUES ('{Id}',{value},'{IncomingDate}')"; command.ExecuteNonQuery(); Conn.Close(); }
public LetterTile(Button btn) { if (btn.Text.Equals(" ")) { isBlankTile = true; } boardPosition = int.Parse((string)btn.Tag); tileLetter = btn.Text; tileScore = LetterValues.getLetterValue(tileLetter); }
public void Shuffle() { for (int i = 0; i < teVerdelenLetters.Length; i++) { int rnd = Random.Range(0, teVerdelenLetters.Length); tempGO = teVerdelenLetters[rnd]; teVerdelenLetters[rnd] = teVerdelenLetters[i]; teVerdelenLetters[i] = tempGO; } }
public LetterTile(string letter, int pos) { if (letter.Equals(" ")) { isBlankTile = true; } boardPosition = pos; tileLetter = letter; tileScore = LetterValues.getLetterValue(tileLetter); base.Text = tileLetter; placedThisTurn = true; }
public DNASequenceSystem(DNASequenceSystem dna_sequence_system) : this(dna_sequence_system.Name) { if (dna_sequence_system != null) { LetterValues.Clear(); foreach (char key in dna_sequence_system.Keys) { LetterValues.Add(key, dna_sequence_system[key]); } } }
public static int CaluclatePlacedTileScore(Button boardTile, LetterTile letterTile) { int tileValue = LetterValues.getLetterValue(letterTile.Text); string tileType = boardTile.Text; if (tileType == "" || string.Equals(tileType, "*")) { return(tileValue); } else if (string.Equals(tileType, "Double Letter Score")) { return(tileValue * 2); } else if (string.Equals(tileType, "Triple Letter Score")) { return(tileValue * 3); } return(-1); }
public static int getLetterValue(string letter) { return(LetterValues.getLetterValue(letter)); }
public static int CalculateNonPlacedTileScore(char letterTile) { return(LetterValues.getLetterValue(letterTile.ToString())); }