public string HandleLetterGuess(char guessedLetter, string wordToDisplay, out LetterStatus letterStatus)
 {
     if (triedLetters.Contains(guessedLetter))
     {
         letterStatus = LetterStatus.Repeating;
     }
     else
     {
         triedLetters.Add(guessedLetter);
         if (wordToGuess.Contains(guessedLetter))
         {
             letterStatus = LetterStatus.Correct;
             wordToDisplay = FillLetter(guessedLetter, wordToDisplay);
         }
         else
         {
             letterStatus = LetterStatus.Incorrect;
             this.WrongLettersCount++;
         }
     }
     return wordToDisplay;
 }
Exemple #2
0
        private void HandleLetterGuess(char guessedLetter, LetterStatus letterStatus)
        {
            switch (letterStatus)
            {
                case LetterStatus.Correct:
                    if (!IsWordGuessed())
                    {
                        this.renderer.PrintCorrectLetterMessage(this.letterHandler.GuessedLettersCount);
                    }
                    else
                    {
                        if (this.UsedHelp)
                        {
                            this.renderer.PrintCheatingMessage(this.letterHandler.WrongLettersCount);
                            this.renderer.PrintWordToDisplayMessage(this.WordToDisplay);
                        }
                        else
                        {
                            this.renderer.PrintWinningMessage(this.letterHandler.WrongLettersCount);
                            this.renderer.PrintWordToDisplayMessage(this.WordToDisplay);

                            if (this.scoreManager.IsPlayerTop(this.letterHandler.WrongLettersCount))
                            {
                                this.renderer.PrintGetNameForScoreboard();
                                string playerName = Console.ReadLine();
                                int playerMistakes = this.letterHandler.WrongLettersCount;
                                Player player = new Player(playerName, playerMistakes);
                                this.scoreManager.AddPlayerToScoreBoard(player);
                            }

                            this.renderer.PrintScoreboard(this.scoreManager.TopPlayers);
                        }

                        this.RestartGame();
                    }
                    break;

                case LetterStatus.Incorrect:
                    this.renderer.PrintIncorrectLetterMessage(guessedLetter);
                    break;

                case LetterStatus.Repeating:
                    this.renderer.PrintRepeatingLetterMessage(guessedLetter);
                    break;
                default:
                    break;
            }
        }