Exemple #1
0
        public static List <Vector2> GetWingPositions(Vector2 position, float slide)
        {
            List <Vector2> positions = new List <Vector2>();

            positions.AddRange(GetWingPositions(position, 9, (float)LerpHelper.QuadraticIn(0, 1, slide), slide));
            positions.AddRange(GetWingPositions(position, 9, (float)LerpHelper.QuadraticIn(0, -1, slide), slide));
            return(positions);
        }
Exemple #2
0
 public override void Draw(SceneGame scene, DrawPass pass)
 {
     if (pass == DrawPass.EffectAdditive)
     {
         if (Witnessed)
         {
             float           wingOpen   = WingOpen();
             Color           windColor  = WingColor();
             SpriteReference wingSprite = WingSprite();
             DrawWing(scene, wingSprite, windColor, 9, (float)LerpHelper.QuadraticIn(0, 1, wingOpen), wingOpen, Microsoft.Xna.Framework.Graphics.SpriteEffects.None);
             DrawWing(scene, wingSprite, windColor, 9, (float)LerpHelper.QuadraticIn(0, -1, wingOpen), wingOpen, Microsoft.Xna.Framework.Graphics.SpriteEffects.FlipHorizontally);
         }
     }
     else
     {
         base.Draw(scene, pass);
     }
 }
Exemple #3
0
        private float DarkRadius(float a, float b, float slide, float split)
        {
            float startSlide = Util.ReverseLerp(slide, 0f, split);
            float endSlide   = Util.ReverseLerp(slide, split, 1f);

            return(slide < 0.2f ? (float)LerpHelper.QuadraticOut(a, b, startSlide) : (float)LerpHelper.QuadraticIn(b, a, endSlide));
        }