Exemple #1
0
        /// <summary>
        /// Initialize.
        /// </summary>
        /// <param name="fromValue">The fromValue.</param>
        /// <param name="toValue">The toValue.</param>
        /// <param name="behavior">The behavior.</param>
        public void Initialize(object fromValue, object toValue, LerpBehaviors behavior)
        {
            from  = Convert.ToSingle(fromValue, CultureInfo.InvariantCulture);
            to    = Convert.ToSingle(toValue, CultureInfo.InvariantCulture);
            range = to - from;

            if (behavior.HasFlag(LerpBehaviors.Rotation))
            {
                var angle = from;
                if (behavior.HasFlag(LerpBehaviors.RotationRadians))
                {
                    angle *= Degree;
                }

                if (angle < 0d)
                {
                    angle = 360f + angle;
                }

                var r = angle + range;
                var d = r - angle;
                var a = Abs(d);

                range = a >= 180f ? (360f - a) * (d > 0f ? -1f : 1f) : d;
            }
        }
Exemple #2
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        /// <summary>
        /// Initialize.
        /// </summary>
        /// <param name="fromValue">The fromValue.</param>
        /// <param name="toValue">The toValue.</param>
        /// <param name="behavior">The behavior.</param>
        public void Initialize(float fromValue, float toValue, LerpBehaviors behavior)
        {
            from  = fromValue;
            to    = toValue;
            range = to - from;

            if (behavior.HasFlag(LerpBehaviors.Rotation))
            {
                var angle = from;
                if (behavior.HasFlag(LerpBehaviors.RotationRadians))
                {
                    angle *= Degree;
                }

                if (angle < 0d)
                {
                    angle = 360f + angle;
                }

                var r = angle + range;
                var d = r - angle;
                var a = Abs(d);

                range = a >= 180f ? (360f - a) * (d > 0f ? -1f : 1f) : d;
            }
        }
Exemple #3
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        /// <summary>
        /// The interpolate.
        /// </summary>
        /// <param name="t">The t.</param>
        /// <param name="currentValue">The currentValue.</param>
        /// <param name="behavior">The behavior.</param>
        /// <returns>The <see cref="object"/>.</returns>
        public object Interpolate(float t, object currentValue, LerpBehaviors behavior)
        {
            var value = from + (range * t);

            if (behavior.HasFlag(LerpBehaviors.Rotation))
            {
                if (behavior.HasFlag(LerpBehaviors.RotationRadians))
                {
                    value *= Degree;
                }

                value %= 360f;

                if (value < 0)
                {
                    value += 360f;
                }

                if (behavior.HasFlag(LerpBehaviors.RotationRadians))
                {
                    value *= Radian;
                }
            }

            if (behavior.HasFlag(LerpBehaviors.Round))
            {
                value = Round(value);
            }

            var type = currentValue?.GetType() ?? default;

            return(Convert.ChangeType(value, type !, CultureInfo.InvariantCulture));
        }
Exemple #4
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        /// <summary>
        /// The interpolate.
        /// </summary>
        /// <param name="t">The t.</param>
        /// <param name="currentValue">The currentValue.</param>
        /// <param name="behavior">The behavior.</param>
        /// <returns>The <see cref="object"/>.</returns>
        public object Interpolate(float t, object currentValue, LerpBehaviors behavior)
        {
            var i = from.X + (range.X * t);
            var j = from.Y + (range.Y * t);

            if (behavior.HasFlag(LerpBehaviors.Round))
            {
                i = Round(i);
                j = Round(j);
            }

            var current = (Vector2)currentValue;

            return(new Vector2(
                       (Abs(range.X) < float.Epsilon) ? current.X : i,
                       (Abs(range.Y) < float.Epsilon) ? current.Y : j));
        }
Exemple #5
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        /// <summary>
        /// The interpolate.
        /// </summary>
        /// <param name="t">The t.</param>
        /// <param name="currentValue">The currentValue.</param>
        /// <param name="behavior">The behavior.</param>
        /// <returns>The <see cref="object"/>.</returns>
        public object Interpolate(float t, object currentValue, LerpBehaviors behavior)
        {
            var x = from.X + (range.X * t);
            var y = from.Y + (range.Y * t);

            if (behavior.HasFlag(LerpBehaviors.Round))
            {
                x = Round(x);
                y = Round(y);
            }

            var current = (PointF)currentValue;

            return(new PointF(
                       (Abs(range.X) < float.Epsilon) ? current.X : x,
                       (Abs(range.Y) < float.Epsilon) ? current.X : y));
        }
Exemple #6
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        /// <summary>
        /// The interpolate.
        /// </summary>
        /// <param name="t">The t.</param>
        /// <param name="currentValue">The currentValue.</param>
        /// <param name="behavior">The behavior.</param>
        /// <returns>The <see cref="object"/>.</returns>
        public object Interpolate(float t, object currentValue, LerpBehaviors behavior)
        {
            var width  = from.Width + (range.Width * t);
            var height = from.Height + (range.Height * t);

            if (behavior.HasFlag(LerpBehaviors.Round))
            {
                width  = Round(width);
                height = Round(height);
            }

            var current = (SizeF)currentValue;

            return(new SizeF(
                       (Abs(range.Width) < float.Epsilon) ? current.Width : width,
                       (Abs(range.Height) < float.Epsilon) ? current.Height : height));
        }
Exemple #7
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        /// <summary>
        /// Update.
        /// </summary>
        /// <param name="elapsed">The elapsed.</param>
        public void UpdateTween(float elapsed)
        {
            if (firstUpdate)
            {
                firstUpdate = false;

                var i = vars.Count;
                while (i-- > 0)
                {
                    if (start?[i] is not null && end?[i] is not null)
                    {
                        lerpers[i]?.Initialize(start[i] !, end[i] !, behavior);
                    }
                }
            }
            else
            {
                if (Paused)
                {
                    return;
                }

                if (delay > 0)
                {
                    delay -= elapsed;
                    if (delay > 0)
                    {
                        return;
                    }
                }

                if (time == 0 && timesRepeated == 0 && begin is not null)
                {
                    begin();
                }

                time += elapsed;
                var setTimeTo  = time;
                var t          = time / duration;
                var doComplete = false;

                if (time >= duration)
                {
                    if (repeatCount != 0)
                    {
                        setTimeTo = 0;
                        delay     = repeatDelay;
                        timesRepeated++;

                        if (repeatCount > 0)
                        {
                            --repeatCount;
                        }

                        doComplete |= repeatCount < 0;
                    }
                    else
                    {
                        time = duration;
                        t    = 1;
                        Remover.Remove(this);
                        doComplete = true;
                    }
                }

                if (ease is not null)
                {
                    t = ease(t);
                }

                var i = vars.Count;
                while (i-- > 0)
                {
                    if (vars?[i] is not null && vars[i]?.Value is not null)
                    {
                        vars[i] !.Value = lerpers[i]?.Interpolate(t, vars[i] !.Value !, behavior);
                    }
                }

                time = setTimeTo;

                //	If the timer is zero here, we just restarted.
                //	If reflect mode is on, flip start to end
                if (time == 0 && behavior.HasFlag(LerpBehaviors.Reflect))
                {
                    Reverse();
                }

                update?.Invoke();

                if (doComplete && complete is not null)
                {
                    complete();
                }
            }
        }