void Start()
    {
        // adjust damage taken when leveling up
        theLS = FindObjectOfType <LegionStats>();

        // avoid damage when player rushing
        legionController = FindObjectOfType <LegionController>();
    }
Exemple #2
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    void Start()
    {
        theLegion = FindObjectOfType <LegionController>();

        if (theLegion.startPoint == pointName)
        {
            theLegion.transform.position = transform.position;
            // keep direction when changing areas
            theLegion.lastMove = startDirection;

            theCamera = FindObjectOfType <CameraController>();
            theCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theCamera.transform.position.z);
        }
    }
Exemple #3
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 void Start()
 {
     // avoid damage when player rushing
     legionController = FindObjectOfType <LegionController>();
 }
Exemple #4
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 void Start()
 {
     // avoid movement when dialogue
     theLegion = FindObjectOfType <LegionController>();
 }
 void Start()
 {
     theLegion = FindObjectOfType <LegionController>();
 }