private void AquireGamepad() { gamePad = new Legacy.Gamepad(this); if (gamePad.IsValid == false) return; gamePad.ButtonPressed += gamePad_ButtonPressed; gamePad.DirectionChanged += gamePad_DirectionChanged; gamePad.PollAsync(); }
private void AquireGamepad() { gamePad = new Legacy.Gamepad(this); if (gamePad.IsValid == false) { return; } gamePad.ButtonPressed += gamePad_ButtonPressed; gamePad.DirectionChanged += gamePad_DirectionChanged; gamePad.PollAsync(); }
private void cbEnableGamepad_Checked(object sender, RoutedEventArgs e) { if (cbEnableGamepad.IsChecked != null && cbEnableGamepad.IsChecked.Value) { _gamepad = new Legacy.Gamepad(this); if (_gamepad.IsValid) { return; } cbEnableGamepad.IsChecked = false; Legacy.Tools.ShowMessage("Error enabling gamepad", Legacy.MessageType.Error); } else { cbEnableGamepad.IsChecked = false; Legacy.Tools.ShowMessage("Error enabling gamepad [Error code: 10045]", Legacy.MessageType.Error); } }
private void cbEnableGamepad_Checked(object sender, RoutedEventArgs e) { if (cbEnableGamepad.IsChecked != null && cbEnableGamepad.IsChecked.Value) { _gamepad = new Legacy.Gamepad(this); if (_gamepad.IsValid) return; cbEnableGamepad.IsChecked = false; Legacy.Tools.ShowMessage("Error enabling gamepad", Legacy.MessageType.Error); } else { cbEnableGamepad.IsChecked = false; Legacy.Tools.ShowMessage("Error enabling gamepad [Error code: 10045]", Legacy.MessageType.Error); } }