public void CaptureTrialInfo(SelectionEventArgs args)
        {
            if (!Started)
            {
                return;
            }

            float timeEllapsed = (float)(args.Time - Trial.StartTime).TotalMilliseconds;

            Trial.TotalMs                 = timeEllapsed;
            Trial.SelectionMs             = timeEllapsed - Trial.LastArrivalMs;
            Trial.NrOfConflicted          = args.ControllerEvent.NrOfConflictedTargets;
            Trial.TargetOrder             = args.ControllerEvent.IndexOfConflictSolution;
            Trial.RayDisambiguationMethod = Settings.RaycastController.RayType.ToString();
            Trial.RayLocation             = args.ControllerEvent.Tag;
            Trial.TargetDepth             = DepthPlane.name;

            Trial.ControllerFinalPx   = args.ControllerEvent.PointerPx;
            Trial.ControllerFinalPos  = args.ControllerEvent.PointerPos;
            Trial.ControllerFinalQuat = args.ControllerEvent.PointerQuat;

            Trial.CameraFinalPos  = Camera.transform.position;
            Trial.CameraFinalQuat = Camera.transform.rotation;

            if (Settings.IsCursorBasedController) //Touch, Gyro, Head (gyro)
            {
                //Distance Executed by the Controller
                Trial.ControllerExecutedDistance           = (Trial.ControllerFinalPx - Trial.ControllerInitialPx).magnitude;
                Trial.ControllerExecutedDistancePxAdjusted = CalculateAdjustedDistance(Trial.ControllerInitialPx, Trial.ControllerFinalPx, new Vector3(2f, 1.0f, 1.0f));

                //Distance to Target
                Vector2 origin = (Vector2)LeftEyeCamera.WorldToScreenPoint(Trial.LastTargetPosition);
                Vector2 end    = (Vector2)LeftEyeCamera.WorldToScreenPoint(Trial.Target.transform.position);
                Trial.FinalDistanceToTarget           = (end - origin).magnitude;
                Trial.FinalDistanceToTargetPxAdjusted = CalculateAdjustedDistance(origin, end, new Vector3(2f, 1.0f, 1.0f));
            }
            else if (Settings.ControllerType == ControllerType.HandGesture) //Hand
            {
                //Given that this is a hand-moevd pointer, this value MUST be close to zero
                Trial.FinalDistanceToTarget = (Trial.ControllerFinalPos - Trial.Target.transform.position).magnitude;
            }
            else //IsRotationBasedController -- Raycast, Head
            {
                //Distance Executed by the Controller
                Trial.ControllerExecutedDistance = Quaternion.Angle(Trial.ControllerFinalQuat, Trial.ControllerInitialQuat);

                //Distance to Target
                Trial.FinalDistanceToTarget = Vector3.Angle(Trial.ControllerFinalPos - Trial.LastTargetPosition, Trial.ControllerFinalPos - Trial.Target.transform.position);
            }
        }
        public void CreateNewTrial(SelectionEventArgs args, GameObject target, int trialNr, DistanceZones zone = DistanceZones.Control, ReferenceFrame refFrame = ReferenceFrame.World)
        {
            Started = true;

            //If it receives the trial number as a parameter it uses that number, else it increases from the previous trial
            Vector3 lastTargetPos = Trial.Target == null ? Vector3.zero : Trial.LastTargetPosition;

            Trial                    = new TrialInformation();
            Trial.RefFrame           = refFrame;
            Trial.Zone               = zone;
            Trial.Controller         = Settings.ControllerType;
            Trial.TrialNro           = trialNr;
            Trial.TrialWidth         = target.transform.localScale.x;
            Trial.TrialDistance      = (lastTargetPos - target.transform.position).magnitude;
            Trial.Target             = target;
            Trial.LastTargetPosition = lastTargetPos;
            Trial.StartTime          = System.DateTime.Now;

            if (args != null)
            {
                Trial.ControllerInitialPx   = args.ControllerEvent.PointerPx;
                Trial.ControllerInitialPos  = args.ControllerEvent.PointerPos;
                Trial.ControllerInitialQuat = args.ControllerEvent.PointerQuat;
            }

            Trial.CameraInitialPos  = Camera.transform.position;
            Trial.CameraInitialQuat = Camera.transform.rotation;

            if (Settings.IsCursorBasedController) //Touch, Gyro, Head (gyro)
            {
                Vector2 origin = (Vector2)LeftEyeCamera.WorldToScreenPoint(lastTargetPos);
                Vector2 end    = (Vector2)LeftEyeCamera.WorldToScreenPoint(target.transform.position);
                Trial.InitialDistanceToTarget           = (end - origin).magnitude;
                Trial.InitialDistanceToTargetPxAdjusted = CalculateAdjustedDistance(origin, end, new Vector3(2f, 1.0f, 1.0f));
            }
            else if (Settings.ControllerType == ControllerType.HandGesture) //Hand
            {
                Trial.InitialDistanceToTarget = (Trial.ControllerInitialPos - target.transform.position).magnitude;
            }
            else //IsRotationBasedController -- Raycast, Head
            {
                Trial.InitialDistanceToTarget = Vector3.Angle(Trial.ControllerInitialPos - lastTargetPos, Trial.ControllerInitialPos - target.transform.position);
            }
        }