public void Pause() { if (switchingMode) { return; } switchingMode = true; GameplayManager.Pause(); TopBar.DOAnchorPosY(0, ModeSwitchDuration).SetEase(ToEditorModeEase); BottomBar.DOAnchorPosY(0, ModeSwitchDuration).SetEase(ToEditorModeEase); LeftBar.DOAnchorPosX(0, ModeSwitchDuration).SetEase(ToEditorModeEase); RightBar.DOAnchorPosX(0, ModeSwitchDuration).SetEase(ToEditorModeEase).OnComplete(() => { switchingMode = false; }); GameplayCamera.DORect(EditorModeGameplayCameraRect, ModeSwitchDuration).SetEase(ToEditorModeEase); PauseButtonImage.sprite = PausePlay; PauseButton.spriteState = new SpriteState() { pressedSprite = PausePlayPressed }; InfoCanvasGroup.interactable = true; TimingSliderHandle.sprite = DefaultSliderSprite; IsEditorMode = true; }
public void Play() { if (AdeProjectManager.Instance.CurrentProjectMetadata == null || !ArcGameplayManager.Instance.IsLoaded) { AdeToast.Instance.Show("请先加载谱面"); return; } if (switchingMode) { return; } switchingMode = true; GameplayManager.Play(); TopBar.DOAnchorPosY(TopBar.sizeDelta.y, ModeSwitchDuration).SetEase(ToPlayerModeEase); BottomBar.DOAnchorPosY(-BottomBar.sizeDelta.y, ModeSwitchDuration).SetEase(ToPlayerModeEase); LeftBar.DOAnchorPosX(-LeftBar.sizeDelta.x, ModeSwitchDuration).SetEase(ToPlayerModeEase); RightBar.DOAnchorPosX(RightBar.sizeDelta.x, ModeSwitchDuration).SetEase(ToPlayerModeEase).OnComplete(() => { switchingMode = false; }); GameplayCamera.DORect(new Rect(0, 0, 1, 1), ModeSwitchDuration).SetEase(ToPlayerModeEase); PauseButtonImage.sprite = PausePause; PauseButton.spriteState = new SpriteState() { pressedSprite = PausePausePressed }; InfoCanvasGroup.interactable = false; TimingSliderHandle.sprite = GlowSliderSprite; AdeClickToCreate.Instance.CancelAddLongNote(); AdeClickToCreate.Instance.Mode = ClickToCreateMode.Idle; IsEditorMode = false; }