public virtual void Initialize(ParameterListManager parameterListManager) { base.Initialize(parameterListManager); repartitionModeValue = defaultValue; TurnOff(); }
public void SetToDensity() { numberButton.interactable = true; densityButton.interactable = false; repartitionModeValue = LeavesRepartitionMode.Density; for (int i = 0; i < densitySlots.Length; i++) { densitySlots [i].gameObject.SetActive(true); } for (int i = 0; i < numberSlots.Length; i++) { numberSlots [i].gameObject.SetActive(false); } OnValueChange(); }