public StillLife() { InitializeComponent(); ConfigFile config = new ConfigFile(@"config.ini"); speedUpDown = config.SettingGroups["Movement"].Settings["SpeedUpDown"].GetValueAsFloat(); speedLeftRight = config.SettingGroups["Movement"].Settings["SpeedLeftRight"].GetValueAsFloat(); idleTexturePosition.Width = config.SettingGroups["Idle"].Settings["IdleX"].GetValueAsInt(); idleTexturePosition.Height = config.SettingGroups["Idle"].Settings["IdleY"].GetValueAsInt(); timeTillIdle = config.SettingGroups["Idle"].Settings["IdleAfter"].GetValueAsFloat(); idleSpeed = config.SettingGroups["Idle"].Settings["IdleSpeed"].GetValueAsFloat(); leapController = new Controller(); leapListener = new LeapListener(); leapController.AddListener(leapListener); leapListener.LeapSwipe += new LeapListener.SwipeEvent(OnSwipe); leapListener.LeapRegisterFingers += new LeapListener.RegisterFingers(OnRegisterFingers); CalculateColumnsRows(); InitializeIdleValues(); stopWatch.Start(); updateThread = new Thread(UpdateThread); updateThread.Start(); }
private LeapController() { var listener = new LeapListener(); controller = new Controller(listener); Listener = listener; }
// Use this for initialization void Start() { InitEvents(); // initialize patient p1 = new Patient("Joe Bruin", 19836220, 1959, 08, 05, 'M', p1_events); DateTime temp = new DateTime(2020, 12, 31); Debug.Log(p1.GetInfo()); Debug.Log(p1.GetEventsUpTo(temp)[14].GetInfo()); DisplayOrbs(); leapController = GameObject.Find("LeapHandController"); listener = GameObject.Find("LeapListener").GetComponent <LeapListener>(); mainObject = GameObject.Find("patient"); gController = GameObject.Find("GUIController").GetComponent <GuiController>(); camera = GameObject.Find("Main Camera").GetComponent <Camera>(); // Verify that objects have been found if (listener != null) { Debug.Log("Listener: LISTENING"); } if (mainObject != null) { Debug.Log("mainObject: IDENTIFIED"); } camera = GameObject.Find("Main Camera").GetComponent <Camera>(); cameraController = GameObject.Find("Main Camera").GetComponent <CameraController>(); currentGameState = gameState.FULL_BODY_VIEW; }
public void Init() { controller = new Mock <Controller>(); mouse = new Mock <MouseController>(); timer = new Mock <Stopwatch>(); listener = new LeapListener(controller.Object, mouse.Object, timer.Object); }
public void Init() { if (controller.IsConnected) { listener = new LeapListener(); controller.AddListener(listener); } }
//Member Function: onAwake/////////////////////////////////////////////////// public override void onAwake() { //This script will not be destroyed, even when a new level loads. DontDestroyOnLoad(gameObject); //Create a new Leap Listener. listener = new LeapListener(); }
private void initializeLeapListener() { // Create a listener and controller leap_listener = new LeapListener(); leap_controller = new Controller(); // Have the listener receive events from the controller leap_controller.AddListener(leap_listener); }
public LeapHandler() { // Create a sample listener and controller _LeapListener = new LeapListener(); _Controller = new Controller(); // Have the sample listener receive events from the controller _Controller.AddListener(_LeapListener); }
public LeapMotinn() { controller = new Controller(); if (controller.IsConnected) { IsConnected = true; listener = new LeapListener(); controller.AddListener(listener); } }
public MainPage() { this.InitializeComponent(); listener = new LeapListener(); listener.OnFrameEvent += listener_OnFrameEvent; leap = new Controller(); leap.AddListener( listener ); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var controller = new Controller(); var system = new Os(); var listener = new LeapListener(controller, new MouseController(system), new Stopwatch()); Application.Run(new MainForm(controller, listener, system)); }
public LeapController() { this.listener = new LeapListener(); this.controller = new Controller(); this.controller.SetPolicy(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); this.controller.EnableGesture(Gesture.GestureType.TYPE_KEY_TAP); this.controller.EnableGesture(Gesture.GestureType.TYPE_SWIPE); this.controller.AddListener(listener); this.controller.Config.SetFloat("Gesture.Swipe.MinVelocity", 500.0f); this.controller.Config.Save(); }
public void OnInitialize(CommunicationService com, int interval) { OnRelease(); m_communication = com; m_interval = interval; m_timer = new Stopwatch(); m_timer.Start(); m_listener = new LeapListener(this); m_controller = new Controller(); m_controller.SetPolicy(m_controller.PolicyFlags | Controller.PolicyFlag.POLICY_IMAGES | Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); m_controller.AddListener(m_listener); }
private void startTracking() { this.leapListener = new LeapListener(); leapListener.OnInitial(this.leapController, this.palmCursor, this.targetForm); this.leapController.AddListener(leapListener); //Thread trackingThread = new Thread(trackingTask); }
public MainWindow() { InitializeComponent(); this.LeapController = new Controller(); this.LeapListener = new LeapListener(); this.LeapController.AddListener(this.LeapListener); this.LeapListener.OnFingerLocationChanged += LeapListener_OnFingerLocationChanged; this.LeapListener.OnHandLocationChanged += LeapListener_OnHandLocationChanged; this.Loaded += MainWindow_Loaded; this.Closing += MainWindow_Closing; }
/// <summary> /// Constructor for LeapInterface class /// </summary> public LeapInterface() { // Create a listener and controller this.listener = new LeapListener(); this.controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); controller.SetPolicyFlags(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); // Register event handler listener.GestureMade += new EventHandler<GestureEvent>(ProcessGesture); }
public MainForm(Controller controller, LeapListener listener, Os system) { InitializeComponent(); System = system; Controller = controller; controller.SetPolicy(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES); Listener = listener; Listener.OnPinch += OnPinch; Listener.OnMove += OnMove; Listener.OnRepaint += (sender, args) => graphics.Clear(keyColor); }
public void OnRelease() { if (m_controller != null) { m_controller.RemoveListener(m_listener); m_controller.Dispose(); m_controller = null; } m_listener = null; m_communication = null; if (m_timer != null) { m_timer.Stop(); m_timer = null; } }
public static void Main() { // Create a sample listener and controller LeapListener listener = new LeapListener(); Controller controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); // Keep this process running until Enter is pressed Console.WriteLine("Press Enter to quit..."); Console.ReadLine(); // Remove the sample listener when done controller.RemoveListener(listener); controller.Dispose(); }
private void Window_Loaded(object sender, RoutedEventArgs e) { leap = new Controller(); #if false // ポーリング CompositionTarget.Rendering += CompositionTarget_Rendering; #else // イベント // リスナーオブジェクトとFrameイベントを登録する listener = new LeapListener(); listener.OnFrameEvent += listener_OnFrameEvent; // リスナーオブジェクトを登録する leap.AddListener(listener); #endif }
private void Window_Loaded( object sender, RoutedEventArgs e ) { leap = new Controller(); #if false // ポーリング CompositionTarget.Rendering += CompositionTarget_Rendering; #else // イベント // リスナーオブジェクトとFrameイベントを登録する listener = new LeapListener(); listener.OnFrameEvent += listener_OnFrameEvent; // リスナーオブジェクトを登録する leap.AddListener(listener); #endif }
public static void init() { if (inited) { dispose(); } // Create a sample listener and controller listener = new LeapListener(); controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); inited = true; enabled = true; Debug.Log("inited leap motion listener"); }
/* public LeapListener MyListener { get { return (LeapListener)GetValue(MyListenerProperty); } set { SetValue(MyListenerProperty, value); } } // Using a DependencyProperty as the backing store for MyListener. This enables animation, styling, binding, etc... public static readonly DependencyProperty MyListenerProperty = DependencyProperty.Register("MyListener", typeof(LeapListener), typeof(MainWindow), new PropertyMetadata(new LeapListener())); */ public MainWindow() { InitializeComponent(); DataContext = this; // Create a sample listener and controller Listener = new LeapListener(); //mGrid.DataContext = MyListener; Controller = new Controller(); //// Have the sample listener receive events from the controller Controller.AddListener(Listener); //// Remove the sample listener when done //controller.RemoveListener (listener); //controller.Dispose (); mGrid.DataContext = Listener; }
public MainWindowViewModel(ColorViewModel colorVM, LeapConnectInfoViewModel leapConnectInfo, IEventAggregator events, IWindowManager windowMan, IEventAggregator eventAggregator, GameViewModel gameVM) { gameViewModel = gameVM; colorViewModel = colorVM; _eventAggregator = eventAggregator; _leapCoord = new int[3] { 0, 0, 0 }; LeapCoord = new int[3] { 0, 0, 0 }; _leapListener = new LeapListener(); _windowManager = windowMan; this.leapConnectInfoViewModel = leapConnectInfo; events.Subscribe(this); getInfo = new Thread(getInfoFromLeap); getInfo.Start(); CaptureDevice = new FilterInfoCollection(FilterCategory.VideoInputDevice); foreach (FilterInfo Device in CaptureDevice) { Console.WriteLine("AAAA: " + Device.MonikerString); } try { if (CaptureDevice.Count != 0) { FinalFrame = new VideoCaptureDevice(CaptureDevice[0].MonikerString); FinalFrame.NewFrame += new NewFrameEventHandler(FinalFrame_NewFrame); FinalFrame.Start(); } } catch { } }
public SensorDataWPF() { listener = new LeapListener(); ctrl = new Controller(); ctrl.SetPolicyFlags(Controller.PolicyFlag.POLICYBACKGROUNDFRAMES); // Der Controller informiert allen Abonennten über Auslösung eines Events in der LeapListener-Klasse ctrl.AddListener(listener); // Abonnenten der ausgelösten Events listener.LeapPan += PanAction; listener.LeapZoom += ZoomAction; listener.LeapHandVelo += HandVelocityAction; listener.LeapGestureRec += HandGestureRec; listener.LeapPalmPosition += HandPalmPosAction; listener.LeapHandSphereCenter += HandSphereCenterAction; listener.LeapHandSphereRadius += HandRadiusAction; listener.LeapHandFingersCount += HandFingersCount; listener.LeapPointablesCount += PointablesCountAction; // Default-Wert der Skalierung => 100% // während der Entwicklungsphase: diente lediglich als Parameterwert zur Anzeige im MainWindow (WPF) - nicht sichtbar da "collapsed" Scale = 11; }
//Member Function: onAwake/////////////////////////////////////////////////// public override void onAwake() { listener = new LeapListener(); }
public static void testListener() { // Create a sample listener and controller LeapListener listener = new LeapListener(); Controller controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); // Keep this process running until Enter is pressed Console.WriteLine("Press Enter to quit..."); Console.ReadLine(); // Remove the sample listener when done controller.RemoveListener(listener); controller.Dispose(); }
public MainWindow() { // create delegate used for asynchronous calls _delegateSelectTab = SelectTab; _delegatePopulateInspector = PopulateInspector; InitializeComponent(); _captionStub = Text; AddEmptyTab(); // initialize UI state shelf with a default tab _ui = new UiState(new Tab(_emptyTab, null)); _fps = new FpsTracker(); // sync global UI with UIState framerateToolStripMenuItem.Checked = toolStripButtonShowFPS.Checked = _ui.ShowFps; lightingToolStripMenuItem.Checked = toolStripButtonShowShaded.Checked = _ui.RenderLit; texturedToolStripMenuItem.Checked = toolStripButtonShowTextures.Checked = _ui.RenderTextured; wireframeToolStripMenuItem.Checked = toolStripButtonWireframe.Checked = _ui.RenderWireframe; showNormalVectorsToolStripMenuItem.Checked = toolStripButtonShowNormals.Checked = _ui.ShowNormals; showBoundingBoxesToolStripMenuItem.Checked = toolStripButtonShowBB.Checked = _ui.ShowBBs; showAnimationSkeletonToolStripMenuItem.Checked = toolStripButtonShowSkeleton.Checked = _ui.ShowSkeleton; // manually register the MouseWheel handler glControl1.MouseWheel += OnMouseMove; // intercept all key events sent to children KeyPreview = true; InitRecentList(); #if LEAP //LeapMotion Support _leapListener = new LeapListener(this as MainWindow); _leapController = new Controller(_leapListener); #endif // register listener for tab changs tabControl1.SelectedIndexChanged += (object o, EventArgs e) => { if (SelectedTabChanged != null) { SelectedTabChanged(UiState.TabForId(tabControl1.SelectedTab)); } }; _initialized = true; StartUndoRedoUiStatePollLoop(); }
//Update///////////////////////////////////////////////////////////////////// public void Update() { if (listener == null) { listener = new LeapListener(); } //Update the listener. listener.refresh(); //Get a normalized box. normalizedBox = listener.frame.InteractionBox; //First, get any hands that are present. if (listener.hands > 0) { //Reset the hands array. if (hands != null) { for (int i = 0; i < hands.Length; i++) { Destroy(hands[i]); } } //Initialize our hands. hands = new GameObject[listener.hands]; //Loop over all hands. for (int i = 0; i < listener.hands; i++) { try { //Create a new hand. hands[i] = (GameObject)Instantiate(palm); //Set its properties. hands[i].transform.parent = camera.transform; hands[i].name = "Palm:" + i; //Set up it's position. Vector3 palmPosition = new Vector3(0, 0, 0); palmPosition.x += listener.frame.Hands[i].PalmPosition.x / 10; palmPosition.y += verticalOffset; palmPosition.y += listener.frame.Hands[i].PalmPosition.y / 10; palmPosition.z += depth; palmPosition.z += (listener.frame.Hands[i].PalmPosition.z * -1) / 10; //Move the hand. hands[i].transform.localPosition = palmPosition; //Set the hands rotation to neutral. Quaternion lr = hands[i].transform.rotation; Vector3 leap = listener.rotation(listener.frame.Hands[i]); lr.eulerAngles = new Vector3(leap.x * -1, leap.y, leap.z); hands[i].transform.localRotation = lr; } //Watch out for those pesky "index out of bounds" errors. catch (System.IndexOutOfRangeException e) { Debug.LogException(e); } } } //If there aren't any. delete any active palms. else if (hands != null) { for (int i = 0; i < hands.Length; i++) { Destroy(hands[i]); } } //Get any fingers that are present. if (listener.fingers > 0 && listener.hands > 0) { //Reset the fingers array. if (fingers != null && listener.fingers != fingers.Length) { for (int i = 0; i < fingers.Length; i++) { Destroy(fingers[i]); } } //Initialize our fingers. if (fingers == null || listener.fingers != fingers.Length) { fingers = new GameObject[listener.fingers]; } //Loop over all fingers. for (int i = 0; i < listener.fingers; i++) { try { //Create a new finger. if (fingers[i] == null) { fingers[i] = (GameObject)Instantiate(fingerTip); } //Set its properties. fingers[i].name = "Finger:" + i; fingers[i].transform.parent = camera.transform; //Set up it's position. Vector3 tipPosition = new Vector3(0, 0, 0); tipPosition.x += listener.frame.Fingers[i].TipPosition.x / 10; tipPosition.y += verticalOffset; tipPosition.y += listener.frame.Fingers[i].TipPosition.y / 10; tipPosition.z += depth; tipPosition.z += (listener.frame.Fingers[i].TipPosition.z * -1) / 10; //Move the finger to where it belongs. fingers[i].transform.localPosition = tipPosition; //Set the fingers rotation to neutral. Quaternion lr = fingers[i].transform.rotation; lr.eulerAngles = Vector3.zero; fingers[i].transform.localRotation = lr; } //Watch out for those pesky "index out of bounds" errors. catch (System.IndexOutOfRangeException e) { Debug.LogException(e); } } } //If not, delete any active fingers. else if (fingers != null) { for (int i = 0; i < fingers.Length; i++) { Destroy(fingers[i]); } } }
//OnEnable/////////////////////////////////////////////////////////////////// public void OnEnable() { listener = new LeapListener(); }
void OnStart(object sender, EventArgs e) { if (isStopped) { //Create a sample listener and controller listener = new LeapListener(); controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); isStopped = false; } }
public LeapMouseController(LeapListener leapListener, LeapCustomController customController, MouseExecutor mouseFacade) { this.leapListener = leapListener; this.customController = customController; this.mouseFacade = mouseFacade; }
bool VjoyStart() { joystick = new vJoy(); iReport = new vJoy.JoystickState(); // Device ID can only be in the range 1-16 if (id <= 0 || id > 16) { ScreenLog.JLog.PrintToLog(string.Format("Illegal device ID {0}\nExit!", id)); return(false); } // Get the driver attributes (Vendor ID, Product ID, Version Number) if (!joystick.vJoyEnabled()) { ScreenLog.JLog.PrintToLog(string.Format("vJoy driver not enabled: Failed Getting vJoy attributes.\n")); return(false); } // Get the state of the requested device VjdStat status = joystick.GetVJDStatus(id); switch (status) { case VjdStat.VJD_STAT_OWN: ScreenLog.JLog.PrintToLog(string.Format("vJoy Device {0} is already owned by this feeder\n", id)); break; case VjdStat.VJD_STAT_FREE: ScreenLog.JLog.PrintToLog(string.Format("vJoy Device {0} is free\n", id)); break; case VjdStat.VJD_STAT_BUSY: ScreenLog.JLog.PrintToLog(string.Format("vJoy Device {0} is already owned by another feeder\nCannot continue\n", id)); return(false); case VjdStat.VJD_STAT_MISS: ScreenLog.JLog.PrintToLog(string.Format("vJoy Device {0} is not installed or disabled\nCannot continue\n", id)); return(false); default: ScreenLog.JLog.PrintToLog(string.Format("vJoy Device {0} general error\nCannot continue\n", id)); return(false); } ; // Check which axes are supported bool AxisX = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_X); bool AxisY = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Y); bool AxisZ = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_Z); bool AxisRX = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RX); bool AxisRZ = joystick.GetVJDAxisExist(id, HID_USAGES.HID_USAGE_RZ); // Get the number of buttons and POV Hat switchessupported by this vJoy device int nButtons = joystick.GetVJDButtonNumber(id); int ContPovNumber = joystick.GetVJDContPovNumber(id); int DiscPovNumber = joystick.GetVJDDiscPovNumber(id); // Print results ScreenLog.JLog.PrintToLog(string.Format("\nvJoy Device {0} capabilities:\n", id)); ScreenLog.JLog.PrintToLog(string.Format("Numner of buttons\t\t{0}\n", nButtons)); ScreenLog.JLog.PrintToLog(string.Format("Numner of Continuous POVs\t{0}\n", ContPovNumber)); ScreenLog.JLog.PrintToLog(string.Format("Numner of Descrete POVs\t\t{0}\n", DiscPovNumber)); ScreenLog.JLog.PrintToLog(string.Format("Axis X\t\t{0}\n", AxisX ? "Yes" : "No")); ScreenLog.JLog.PrintToLog(string.Format("Axis Y\t\t{0}\n", AxisX ? "Yes" : "No")); ScreenLog.JLog.PrintToLog(string.Format("Axis Z\t\t{0}\n", AxisX ? "Yes" : "No")); ScreenLog.JLog.PrintToLog(string.Format("Axis Rx\t\t{0}\n", AxisRX ? "Yes" : "No")); ScreenLog.JLog.PrintToLog(string.Format("Axis Rz\t\t{0}\n", AxisRZ ? "Yes" : "No")); // Test if DLL matches the driver uint DllVer = 0, DrvVer = 0; bool match = joystick.DriverMatch(ref DllVer, ref DrvVer); if (match) { ScreenLog.JLog.PrintToLog(string.Format("Version of Driver Matches DLL Version ({0:X})\n", DllVer)); } else { ScreenLog.JLog.PrintToLog(string.Format("Version of Driver ({0:X}) does NOT match DLL Version ({1:X})\n", DrvVer, DllVer)); } // Acquire the target bool stat = ((status == VjdStat.VJD_STAT_OWN) || ((status == VjdStat.VJD_STAT_FREE))); bool acq = (!joystick.AcquireVJD(id)); if (stat && acq) { ScreenLog.JLog.PrintToLog(string.Format("Failed to acquire vJoy device number {0}.\n", id)); return(false); } listener = new LeapListener(); controller = new Controller(); joystick.ResetVJD(id); return(true); }
public static void init() { if (inited) dispose(); // Create a sample listener and controller listener = new LeapListener(); controller = new Controller(); // Have the sample listener receive events from the controller controller.AddListener(listener); inited = true; enabled = true; Debug.Log("inited leap motion listener"); }