Exemple #1
0
    void Awake()
    {
        // Enables push notifications on iOS.
        Leanplum.RegisterForIOSRemoteNotifications();

        // Automatically tracks in-app purchases on iOS.
        // To track in-app purchases on Android,
        // use Leanplum.trackGooglePlayPurchase in your Android code when a purchase occurs.
        Leanplum.TrackIOSInAppPurchases();
    }
Exemple #2
0
    void Awake()
    {
        // First, you need to setup your AndroidManifest.xml file to use push notifications.
        // See the documentation in Help > Docs > Unity > In-App & Push.
        Leanplum.SetGcmSenderId(Leanplum.LeanplumGcmSenderId);

        // Enables push notifications on iOS.
        Leanplum.RegisterForIOSRemoteNotifications();

        // Automatically tracks in-app purchases on iOS.
        // To track in-app purchases on Android,
        // use Leanplum.trackGooglePlayPurchase in your Android code when a purchase occurs.
        Leanplum.TrackIOSInAppPurchases();
    }
    void Start()
    {
        DontDestroyOnLoad(this.gameObject);

        SocketUtilsFactory.Utils = new SocketUtils();

        if (!string.IsNullOrEmpty(AppVersion))
        {
            Leanplum.SetAppVersion(AppVersion);
        }
        if (string.IsNullOrEmpty(AppID) || string.IsNullOrEmpty(ProductionKey) || string.IsNullOrEmpty(DevelopmentKey))
        {
            Debug.LogError("Please make sure to enter your AppID, Production Key, and " +
                           "Development Key in the Leanplum GameObject inspector before starting.");
        }

        if (Debug.isDebugBuild)
        {
            Leanplum.SetAppIdForDevelopmentMode(AppID, DevelopmentKey);
        }
        else
        {
            Leanplum.SetAppIdForProductionMode(AppID, ProductionKey);
        }

                #if UNITY_IPHONE
        Leanplum.RegisterForIOSRemoteNotifications();
                #elif UNITY_ANDROID
        // Registering for Push in Android - using the Built-in Sender ID
        Leanplum.SetGcmSenderId(Leanplum.LeanplumGcmSenderId);

        // This would be used if using your own sender ID.
//		Leanplum.SetGcmSenderId("123456790abcdef");

        // In this case using both sender IDs, for ex. if you want Leanplum to send notifications through Leanplum's ID
        // and your own server to send notifications through your own ID.
//		Leanplum.SetGcmSenderIds("123456790abcdef", Leanplum.LeanplumGcmSenderId);
                #endif

        Leanplum.Started += delegate(bool success) {
            Debug.Log("### Leanplum started");
        };

        Leanplum.VariablesChanged += delegate {
            Debug.Log("### Variables callback ");
        };

        Leanplum.Start();
    }
    void Start()
    {
        welcomeMessage = Var <string> .Define("welcomeMessage", "Welcome to Leanplum!");

        Var <bool> testBoolVariable = Var <bool> .Define("testBoolVariable", true);

        DontDestroyOnLoad(this.gameObject);

        SocketUtilsFactory.Utils = new SocketUtils();

        if (!string.IsNullOrEmpty(AppVersion))
        {
            Leanplum.SetAppVersion(AppVersion);
        }
        if (string.IsNullOrEmpty(AppID) || string.IsNullOrEmpty(ProductionKey) || string.IsNullOrEmpty(DevelopmentKey))
        {
            Debug.LogError("Please make sure to enter your AppID, Production Key, and " +
                           "Development Key in the Leanplum GameObject inspector before starting.");
        }


        Leanplum.SetDeviceId("23-March-D001");
//        if (Debug.isDebugBuild)
//        {
        Leanplum.SetAppIdForDevelopmentMode(AppID, DevelopmentKey);
//        }
//        else
//        {
//            Leanplum.SetAppIdForProductionMode(AppID, ProductionKey);
//        }

                #if UNITY_IPHONE
        Leanplum.RegisterForIOSRemoteNotifications();
                #elif UNITY_ANDROID
        Leanplum.SetGcmSenderId(Leanplum.LeanplumGcmSenderId);
                #endif


        Leanplum.VariablesChanged += delegate {
            Debug.Log("Variables Changed");
            Debug.Log(welcomeMessage.Value);
            Debug.Log(testBoolVariable.Value);
        };

        Leanplum.Start();
    }