public static rotateAround ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr, | ||
gameObject | GameObject | |
axis | Vector3 | |
add | float | |
time | float | |
Résultat | LTDescr, |
public static rotateAround ( GameObject gameObject, Vector3 axis, float add, float time ) : LTDescr, | ||
gameObject | GameObject | |
axis | Vector3 | |
add | float | |
time | float | |
Résultat | LTDescr, |