Exemple #1
0
 private static void HandleExtendInspector(LeanTouch touch)
 {
     if (touch.GetComponent <LeanTouchSimulator>() == null)
     {
         if (GUILayout.Button("Add Simulator") == true)
         {
             UnityEditor.Undo.AddComponent <LeanTouchSimulator>(touch.gameObject);
         }
     }
 }