void OnEnable() { if (!isInitialized) { //find dropdown controll dropdown = GetComponent <Dropdown>(); //load resources groups = Resources.Load(groupsResourcesPath) as BricksGroups; //rebuild dropdown controll dropdown.ClearOptions(); if (groups != null) { List <Dropdown.OptionData> options = new List <Dropdown.OptionData>(); foreach (var group in groups.groups) { var option = new GroupsDropDownOptionData(); var translation = LeanLocalization.GetTranslation(group.translationLabel); option.text = translation != null ? translation.Text : group.translationLabel; option.groupId = group.groupId; options.Add(option); } var sortedOptions = options.OrderBy(x => x.text).ToList(); dropdown.AddOptions(sortedOptions); } isInitialized = true; } }
/// <summary> /// Load model from file. Before load clear old one. /// </summary> /// <param name="fileName">File name.</param> void Load(string fileName) { this.fileName = fileName; if (fileName.Contains("file:")) { fileName = fileName.Substring(7); } fileName = fileName.Replace("%20", " "); ClearModel(); neverSaved = false; try { Deserialize(fileName); } catch { ClearModel(); Dialog.ShowInfo( LeanLocalization.GetTranslation("LoadFailed").Text, DialogButtonType.ok); } }
/// <summary> /// Gets translation of button text. /// </summary> /// <returns>The translated buttontext.</returns> /// <param name="buttonType">Button type.</param> static string GetTranslatedButtonText(DialogButtonType buttonType) { string translationKey = ""; if (buttonType == DialogButtonType.no) { translationKey = "No"; } else if (buttonType == DialogButtonType.yes) { translationKey = "Yes"; } else if (buttonType == DialogButtonType.ok) { translationKey = "OK"; } else if (buttonType == DialogButtonType.cancel) { translationKey = "Cancel"; } var translation = LeanLocalization.GetTranslation(translationKey); if (translation == null) { return(translationKey); } return(LeanLocalization.GetTranslation(translationKey).Text); }
/// <summary> /// Popu[ file choose dialog and next call sutable import method. /// </summary> public void Import() { var label = LeanLocalization.GetTranslation("Export").Text; var fileNames = StandaloneFileBrowser.OpenFilePanel(label, "", "stl", false); if (fileNames.Length == 0) { return; } if (Path.GetExtension(fileNames[0]).ToLower() == ".stl") { if (fileNames[0].Contains("file:")) { fileNames[0] = fileNames[0].Substring(7); } fileNames[0] = Decode(fileNames[0]); try { var meshes = STLImporter.Import(fileNames[0]); var brick = BrickBuilder.Instansiate(meshes); } catch (Exception e) { Debug.Log(e.Message); Dialog.ShowInfo( LeanLocalization.GetTranslation("ImportFailed").Text, DialogButtonType.ok); } } }
private void ActionBossKeyClickOnInventory() { string text = "The house key! I can finally leave to join Daddy on his latest adventure."; text = LeanLocalization.GetTranslationText("bossKeyClickText"); uiManager.UpdateDialog(UIManager.DialogSpeaker.BOSS_KEY, text); }
public void ChangeSlider () { int DeltaSleep = Mathf.Abs (MatchThree.main.TimeHour - 10); if (SliderSleep.value >= DeltaSleep) SliderSleep.value = DeltaSleep; TexSleep.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/InBedSleep"), SliderSleep.value, (int)(SliderSleep.value * Parametrs.main.AddEnergy)); }
private void ActionTeddyBearClickOnInventory() { if (GameManager.Instance.swapper.CantSwapReason != null) { //TODO uiManager.UpdateDialog(UIManager.DialogSpeaker.TEDDY, GameManager.Instance.swapper.CantSwapReason); } else { switchAsked = true; if (GameManager.Instance.swapper.World.Equals(World.Real)) { string text = "Maïna, Maïna, let's visit the wonderful imaginary world!"; text = LeanLocalization.GetTranslationText("teddyBearClickRealText"); uiManager.UpdateDialog(UIManager.DialogSpeaker.TEDDY, text); } else { string text = "If you're sure you want to go back to the boring real world..."; text = LeanLocalization.GetTranslationText("teddyBearClickImaginaryText"); uiManager.UpdateDialog(UIManager.DialogSpeaker.TEDDY, text); } } }
public void ChangeNalog() { int random = Random.Range(1, 5); Debug.Log("random = " + random); double Incrise = System.Math.Round(Random.Range(IncriseNalogiInOneMin, IncriseNalogiInOneMax), 2); switch (random) { case 1: if (Nalogi > 0.4) { Nalogi -= Incrise; TexNameNalog.text = LeanLocalization.GetTranslationText("Parametrs/CNNalogName"); TexDescriptions.text = LeanLocalization.GetTranslationText("Parametrs/CNNalogDes"); TexIncrease.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNNalogIncr"), (int)(Incrise * 100)); TexNewNalog.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNNalogNewNalog"), (100 - (int)(Nalogi * 100))); } else { TexNameNalog.text = LeanLocalization.GetTranslationText("Parametrs/CNNotName"); TexDescriptions.text = LeanLocalization.GetTranslationText("Parametrs/CNNotDes"); TexIncrease.text = "'_'"; TexNewNalog.text = ""; } break; case 2: NDS += Incrise; TexNameNalog.text = LeanLocalization.GetTranslationText("Parametrs/CNNDSName"); TexDescriptions.text = LeanLocalization.GetTranslationText("Parametrs/CNNDSDes"); TexIncrease.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNNDSIncr"), (int)(Incrise * 100)); TexNewNalog.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNNDSNewNalog"), ((int)(NDS * 100) - 100)); break; case 3: Priceincrease += Incrise; TexNameNalog.text = LeanLocalization.GetTranslationText("Parametrs/CNPriceName"); TexDescriptions.text = LeanLocalization.GetTranslationText("Parametrs/CNPriceDes"); TexIncrease.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNPriceIncr"), (int)(Incrise * 100)); TexNewNalog.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNPriceNewNalog"), ((int)(Priceincrease * 100) - 100)); break; case 4: Rentincrease += Incrise; TexNameNalog.text = LeanLocalization.GetTranslationText("Parametrs/CNRentName"); TexDescriptions.text = LeanLocalization.GetTranslationText("Parametrs/CNRentDes"); TexIncrease.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNRentIncr"), (int)(Incrise * 100)); TexNewNalog.text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/CNRentNewNalog"), ((int)(Rentincrease * 100) - 100)); break; default: TexNameNalog.text = LeanLocalization.GetTranslationText("Parametrs/CNNotName"); TexDescriptions.text = LeanLocalization.GetTranslationText("Parametrs/CNNotDes"); TexIncrease.text = "'_'"; TexNewNalog.text = ""; break; } }
protected override bool PerformAction() { string text = "The sofa is in the way!"; text = LeanLocalization.GetTranslationText("sofaPerformActionText"); GameManager.Instance.ui.UpdateDialog(UIManager.DialogSpeaker.MAINA, text); return(false); }
private void Start() { string text = "You're a naughty girl! I told you not to leave the house. To teach you some manners, you're grounded and you'll stay in your room until your majority!"; text = LeanLocalization.GetTranslationText("motherIntroText"); GameManager.Instance.ui.UpdateDialog(UIManager.DialogSpeaker.MOTHER, text); EventManager.Instance.OnDialogClosed += PlayMainaDialogue; }
protected override bool PerformAction() { string text = "OUCH!! This light is much too bright to be picked up!"; text = LeanLocalization.GetTranslationText("lighthouseText"); GameManager.Instance.ui.UpdateDialog(UIManager.DialogSpeaker.MAINA, text); return(true); }
/// <summary> /// Ask i shure to clear model and do it. /// </summary> public void New() { Dialog.ShowQuesttion( LeanLocalization.GetTranslation("UnsavedQuestion").Text, DialogButtonType.no, DialogButtonType.yes, DoNew); }
private void PlayMainaDialogue() { string text = "Mummy is really too mean. If only Daddy was still here.... I have to escape to find him!"; text = LeanLocalization.GetTranslationText("mainaMotherIntroText"); GameManager.Instance.ui.UpdateDialog(UIManager.DialogSpeaker.MAINA, text); EventManager.Instance.OnDialogClosed -= PlayMainaDialogue; }
protected override bool PerformAction() { string text = "Yeah! The key to freedom!"; text = LeanLocalization.GetTranslationText("motherBedroomPerformActionRealText"); GameManager.Instance.ui.UpdateDialog(UIManager.DialogSpeaker.MAINA, text); EventManager.Instance.ItemPickUp(InventoryManager.BOSS_KEY_GO_NAME); return(true); }
private void OnEnable() { CountProduct.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/IceBoxCountProduct"), Parametrs.main.numproducts); PayProduct.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/IceBoxPayProduct"), Parametrs.main.NumProductPay); CountCoffee.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/IceBoxCountCoffee"), Parametrs.main.numcoffee); PayCoffee.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/IceBoxPayCoffee"), Parametrs.main.NumProductPay); TexPriceProduct.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/IceBoxTexPriceProduct"), (int)(Parametrs.main.PriceProduct * Parametrs.main.Priceincrease * Parametrs.main.NDS)); TexPriceCoffee.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/IceBoxTexPriceCoffee"), (int)(Parametrs.main.PriceCoffee * Parametrs.main.Priceincrease * Parametrs.main.NDS)); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player") && GameManager.Instance.swapper.CantSwapReason == null) { string text = "We can't leave now, we're in the middle of the river!"; text = LeanLocalization.GetTranslationText("cantSwapReasonText"); GameManager.Instance.swapper.CantSwapReason = text; } }
private void ActionTeddyBearOnAdd() { string text = "Maïna! I'm so happy to see you. I thought you would leave me in that dreaded toy-box forever."; text = LeanLocalization.GetTranslationText("teddyBearAddRealText"); uiManager.UpdateDialog(UIManager.DialogSpeaker.TEDDY, text); int inventoryPosition = InventoryHasObject(TEDDY_BEAR_GO_NAME); uiManager.SetInventoryItemAtPosition(inventoryPosition, TEDDY_BEAR_GO_NAME); }
/// <summary> /// Popup file choose dialog and call suitable export methothod acording to choosed file type. /// </summary> public void Export() { var label = LeanLocalization.GetTranslation("Export").Text; var newFileName = StandaloneFileBrowser.SaveFilePanel(label, "", fileName, "stl"); if (newFileName != "") { STLExporter.Export(newFileName, new GameObject[] { gameObject }, FileType.Binary); } }
/// <summary> /// Build dimencsion properties /// </summary> /// <param name="brick">Brick.</param> public void PrepareProperties(AgaQBrick brick) { Clear(); if (brick.dimensionGroup == null) { return; } int index = 0; foreach (var dimension in brick.dimensionGroup.dimensions) { GameObject propertyObject; if (dimension.paramType == Bricks.DimensionsGroups.DimensionParamType.boolean) { propertyObject = Instantiate(DimensionBoolPropertyPrefab); } else if (dimension.paramType == Bricks.DimensionsGroups.DimensionParamType.floatNumber || dimension.paramType == Bricks.DimensionsGroups.DimensionParamType.integerNumber) { propertyObject = Instantiate(DimensionNumberPropertyPrefab); } else { propertyObject = Instantiate(DimensionStringPropertyPrefab); } propertyObject.transform.SetParent(transform); var propertyScript = propertyObject.GetComponent <InspectorDimensionProperty>(); propertyScript.ConfigureProperty(brick, index); properties.Add(propertyScript); index++; } //load description image string imagePath = brick.dimensionGroup.translationImageResourcePath; var translation = LeanLocalization.GetTranslation(imagePath); if (translation != null) { imagePath = translation.Text; if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) { imagePath = imagePath.Replace('/', '\\'); } var sprite = Resources.Load <Sprite>(imagePath); if (sprite != null) { descriptionImage.SetImage(sprite); } } }
private void Init() { var gameModeSettings = Mediator.Instance.GameConfig.GameModeSettings.Find(mode => mode.GameModeType == _enumType); _energyRequiredField.text = $"-{gameModeSettings.EnergyRequired}"; string minRateText = $"{LeanLocalization.GetTranslationText("MinRate")} {gameModeSettings.MinRate}"; string minRateFormattedText = minRateText.Replace('\n', ' '); _minRateField.text = minRateFormattedText; }
/// <summary> /// Open file dialog than load choosen model. /// </summary> public void Load() { var label = LeanLocalization.GetTranslation("Open").Text; var fileNames = StandaloneFileBrowser.OpenFilePanel(label, "", "aga", false); if (fileNames.Length > 0 && fileNames[0] != "") { Load(fileNames[0]); JointsUtils.RebuildJoints(); } }
/// <summary> /// Clear model. /// </summary> /// <param name="answer">If set to <c>true</c> clear, otherwise not.</param> void DoNew(bool answer) { if (answer) { //reset model name fileName = LeanLocalization.GetTranslation("Untitled").Text; neverSaved = true; ClearModel(); } }
public string LuckFixDevice() { GameWins++; string text; switch ((int)((LevelProfile.main.level - 1) / 3f) + 1) { case 1: MatchThree.main.coffeevarka = true; text = LeanLocalization.GetTranslationText("Parametrs/WorkCoffe"); break; case 2: MatchThree.main.multvarka = true; text = LeanLocalization.GetTranslationText("Parametrs/WorkMulti"); break; case 3: MatchThree.main.icebox = true; text = LeanLocalization.GetTranslationText("Parametrs/WorkIcebox"); break; case 4: MatchThree.main.shower = true; text = LeanLocalization.GetTranslationText("Parametrs/WorkShow"); break; case 5: MatchThree.main.bed = true; text = LeanLocalization.GetTranslationText("Parametrs/Workbed"); break; case 6: MatchThree.main.computer = true; flowchart.SetBooleanVariable("HaveCompDialog", false); text = LeanLocalization.GetTranslationText("Parametrs/Workcomp"); break; case 7: IncriseMoneyInOne = System.Math.Round(IncriseMoneyInOne, 2); text = System.String.Format(LeanLocalization.GetTranslationText("Parametrs/WorkcompUp"), (int)(IncriseMoneyInOne * 100)); IncriseMoney += IncriseMoneyInOne; break; default: Debug.LogError("Ошибка увеличения параметра"); text = "Ошибка увеличения параметра"; break; } return(text); }
/// <summary> /// Prepare property to display given dimension /// </summary> /// <param name="brick">Brick.</param> /// <param name="index">Property index.</param> public virtual void ConfigureProperty(AgaQBrick brick, int index) { this.brick = brick; groupPropIndex = index; values = brick.dimensionGroup.GetPropertyValues(index); //set label var translationKey = brick.dimensionGroup.dimensions[index].translationLabel; var translation = LeanLocalization.GetTranslation(translationKey); string translatedLabel = translation == null ? translationKey : translation.Text; labelText.text = translatedLabel; }
private void OnEnable() { Days.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticDays"), MatchThree.main.LifeDays); Wins.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticWins"), Parametrs.main.GameWins); Money.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticMoney"), Parametrs.main.MoneyProfit); MoneyMinus.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticMoneyMinus"), Parametrs.main.MoneyOutgo); MoneyProfit.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticMoneyProfit"), (int)(Parametrs.main.AddMoney * Parametrs.main.Nalogi * Parametrs.main.IncriseMoney)); PayRent.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticPayRent"), (int)(Parametrs.main.Rentincrease * Parametrs.main.Rent)); Nalog.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticNalog"), (100 - (int)(Parametrs.main.Nalogi * 100))); NDS.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticNDS"), ((int)(Parametrs.main.NDS * 100) - 100)); PriceIncrise.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticPriceIncrise"), ((int)(Parametrs.main.Priceincrease * 100) - 100)); RentIncrise.text = System.String.Format(LeanLocalization.GetTranslationText("Novel/StatisticRentIncrise"), ((int)(Parametrs.main.Rentincrease * 100) - 100)); }
protected override void OnInspector() { TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts); LeanLocalization.UpdateTranslations(); if (Draw("currentLanguage", "The language that is currently being used by this instance.") == true) { Each(tgts, t => t.CurrentLanguage = serializedObject.FindProperty("currentLanguage").stringValue, true); } Draw("saveLoad", "This allows you to control if/how this component's <b>CurrentLanguage</b> setting should save/load.\n\nNone = Only the <b>DetectLanguage</b> and <b>DefaultLanguage</b> settings will be used.\n\nWhenChanged = If the <b>CurrentLanguage</b> gets manually changed, automatically save/load it to PlayerPrefs?\n\nNOTE: This save data can be cleared with <b>ClearSave</b> context menu option."); Separator(); Draw("detectLanguage", "How should the cultures be used to detect the user's device language?"); BeginDisabled(true); BeginIndent(); switch (tgt.DetectLanguage) { case LeanLocalization.DetectType.SystemLanguage: EditorGUILayout.TextField("SystemLanguage", Application.systemLanguage.ToString()); break; case LeanLocalization.DetectType.CurrentCulture: EditorGUILayout.TextField("CurrentCulture", System.Globalization.CultureInfo.CurrentCulture.ToString()); break; case LeanLocalization.DetectType.CurrentUICulture: EditorGUILayout.TextField("CurrentUICulture", System.Globalization.CultureInfo.CurrentUICulture.ToString()); break; } EndIndent(); EndDisabled(); Draw("defaultLanguage", "If the application is started and no language has been loaded or auto detected, this language will be used."); Separator(); DrawPrefabs(tgt); Separator(); DrawLanguages(); Separator(); DrawTokens(); Separator(); DrawTranslations(); }
protected override bool PerformAction() { if (GameManager.Instance.inventory.InventoryObjectOwned(InventoryManager.BOX_SHIP_GO_NAME)) { return(base.PerformAction()); } else { string text = "I can't go further, I can't swim in the river!"; text = LeanLocalization.GetTranslationText("bedroomLandingAreaText"); GameManager.Instance.ui.UpdateDialog(UIManager.DialogSpeaker.MAINA, text); return(false); } }
private void ActionTorchLightOnAdd() { if (GameManager.Instance.swapper.World.Equals(World.Real)) { string text = "Let there be light!"; text = LeanLocalization.GetTranslationText("torchLightAddRealText"); uiManager.UpdateDialog(UIManager.DialogSpeaker.TORCH_LIGHT, text); int inventoryPosition = InventoryHasObject(TORCH_LIGHT_GO_NAME); uiManager.SetInventoryItemAtPosition(inventoryPosition, TORCH_LIGHT_GO_NAME); } else { Debug.LogError("SHOULD NOT HAPPEN"); } }
public virtual void Init(int scoreValue, bool isShowedUsername = false) { if (scoreValue == 1) { _scoreField.text = $"{scoreValue} {LeanLocalization.GetTranslationText("Score/OnePoint")}"; } else if (scoreValue > 1 && scoreValue < 5) { _scoreField.text = $"{scoreValue} {LeanLocalization.GetTranslationText("Score/Points")}"; } else { _scoreField.text = $"{scoreValue} {LeanLocalization.GetTranslationText("Score/MorePoints")}"; } }
/// <summary> /// Popup choose filename dialog and save model. /// </summary> public void SaveAs() { if (name == "") { name = LeanLocalization.GetTranslation("Untitled").Text; } var label = LeanLocalization.GetTranslation("SaveAs").Text; var newFileName = StandaloneFileBrowser.SaveFilePanel(label, "", fileName, "aga"); if (fileName != "") { Save(newFileName); } }