// Use this for initialization void Start() { //给刚体变量赋值 获取刚体组件 _rigidbody = GetComponent <Rigidbody>(); //改变玩家的质量中心位置 _rigidbody.centerOfMass = new Vector3(0, 0, 0); //将初始台子赋值给实时台子 _currentStage = Stage; //将初始单词赋给实时单词 _currentWord = WordCanvas; //调用生成台子的方法 SpawnStage(); //给相机与小人的相对位置赋值 _cameraRelativePosition = Camera.main.transform.position - transform.position; //给上传分数的UI链接相应的方法 SaveButton.onClick.AddListener(OnClickSaveButton); //给重新开始的UI链接场景管理的方法 RestartButton.onClick.AddListener(() => { SceneManager.LoadScene(0); }); //获取外部的LeaCloud密钥 _leanCloud = new LeanCloudRestAPI(LeanCloudAppId, LeanCloudAppKey); }
// Use this for initialization void Start() { _rigidbody = GetComponent <Rigidbody>(); _rigidbody.centerOfMass = new Vector3(0, 0, 0); _currentStage = Stage; SpawnStage(); _cameraRelativePosition = Camera.main.transform.position - transform.position; SaveButton.onClick.AddListener(OnClickSaveButton); RestartButton.onClick.AddListener(() => { SceneManager.LoadScene(0); }); _leanCloud = new LeanCloudRestAPI(LeanCloudAppId, LeanCloudAppKey); }