public GameAcquisitionService(IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, LeagueMemberService leagueMemberService, IClock clock)
 {
     _fantasyCriticRepo   = fantasyCriticRepo;
     _masterGameRepo      = masterGameRepo;
     _leagueMemberService = leagueMemberService;
     _clock = clock;
 }
 public FantasyCriticService(LeagueMemberService leagueMemberService, InterLeagueService interLeagueService,
                             IFantasyCriticRepo fantasyCriticRepo, IClock clock)
 {
     _fantasyCriticRepo   = fantasyCriticRepo;
     _clock               = clock;
     _leagueMemberService = leagueMemberService;
     _interLeagueService  = interLeagueService;
 }
 public LeagueManagerController(FantasyCriticUserManager userManager, FantasyCriticService fantasyCriticService, InterLeagueService interLeagueService,
                                LeagueMemberService leagueMemberService, DraftService draftService, PublisherService publisherService, IClock clock, IHubContext <UpdateHub> hubContext,
                                EmailSendingService emailSendingService, GameAcquisitionService gameAcquisitionService) : base(userManager, fantasyCriticService, interLeagueService, leagueMemberService)
 {
     _draftService           = draftService;
     _publisherService       = publisherService;
     _clock                  = clock;
     _hubContext             = hubContext;
     _emailSendingService    = emailSendingService;
     _gameAcquisitionService = gameAcquisitionService;
 }
Exemple #4
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    public DraftService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService,
                        PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo,
                        GameSearchingService gameSearchingService, IClock clock)
    {
        _fantasyCriticRepo = fantasyCriticRepo;
        _clock             = clock;

        _leagueMemberService    = leagueMemberService;
        _publisherService       = publisherService;
        _interLeagueService     = interLeagueService;
        _gameAcquisitionService = gameAcquisitionService;
        _gameSearchingService   = gameSearchingService;
    }
Exemple #5
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 public LeagueManagerController(FantasyCriticUserManager userManager, FantasyCriticService fantasyCriticService, InterLeagueService interLeagueService,
                                LeagueMemberService leagueMemberService, DraftService draftService, PublisherService publisherService, IClock clock, IHubContext <UpdateHub> hubContext, IEmailSender emailSender,
                                GameAcquisitionService gameAcquisitionService)
 {
     _userManager          = userManager;
     _fantasyCriticService = fantasyCriticService;
     _interLeagueService   = interLeagueService;
     _leagueMemberService  = leagueMemberService;
     _draftService         = draftService;
     _publisherService     = publisherService;
     _clock                  = clock;
     _hubContext             = hubContext;
     _emailSender            = emailSender;
     _gameAcquisitionService = gameAcquisitionService;
 }
 public EmailSendingService(FantasyCriticUserManager userManager, IEmailSender emailSender,
                            InterLeagueService interLeagueService, FantasyCriticService fantasyCriticService,
                            GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService,
                            EmailSendingServiceConfiguration configuration, IClock clock)
 {
     _userManager            = userManager;
     _emailSender            = emailSender;
     _interLeagueService     = interLeagueService;
     _fantasyCriticService   = fantasyCriticService;
     _gameAcquisitionService = gameAcquisitionService;
     _leagueMemberService    = leagueMemberService;
     _baseAddress            = configuration.BaseAddress;
     _isProduction           = configuration.IsProduction;
     _clock = clock;
 }
 public PublisherService(IFantasyCriticRepo fantasyCriticRepo, LeagueMemberService leagueMemberService, IClock clock)
 {
     _fantasyCriticRepo   = fantasyCriticRepo;
     _leagueMemberService = leagueMemberService;
     _clock = clock;
 }
Exemple #8
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 protected BaseLeagueController(FantasyCriticUserManager userManager, FantasyCriticService fantasyCriticService, InterLeagueService interLeagueService, LeagueMemberService leagueMemberService) : base(userManager)
 {
     _fantasyCriticService = fantasyCriticService;
     _interLeagueService   = interLeagueService;
     _leagueMemberService  = leagueMemberService;
 }