public GameAcquisitionService(IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, LeagueMemberService leagueMemberService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _masterGameRepo = masterGameRepo; _leagueMemberService = leagueMemberService; _clock = clock; }
public FantasyCriticService(LeagueMemberService leagueMemberService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _interLeagueService = interLeagueService; }
public LeagueManagerController(FantasyCriticUserManager userManager, FantasyCriticService fantasyCriticService, InterLeagueService interLeagueService, LeagueMemberService leagueMemberService, DraftService draftService, PublisherService publisherService, IClock clock, IHubContext <UpdateHub> hubContext, EmailSendingService emailSendingService, GameAcquisitionService gameAcquisitionService) : base(userManager, fantasyCriticService, interLeagueService, leagueMemberService) { _draftService = draftService; _publisherService = publisherService; _clock = clock; _hubContext = hubContext; _emailSendingService = emailSendingService; _gameAcquisitionService = gameAcquisitionService; }
public DraftService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, GameSearchingService gameSearchingService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _publisherService = publisherService; _interLeagueService = interLeagueService; _gameAcquisitionService = gameAcquisitionService; _gameSearchingService = gameSearchingService; }
public LeagueManagerController(FantasyCriticUserManager userManager, FantasyCriticService fantasyCriticService, InterLeagueService interLeagueService, LeagueMemberService leagueMemberService, DraftService draftService, PublisherService publisherService, IClock clock, IHubContext <UpdateHub> hubContext, IEmailSender emailSender, GameAcquisitionService gameAcquisitionService) { _userManager = userManager; _fantasyCriticService = fantasyCriticService; _interLeagueService = interLeagueService; _leagueMemberService = leagueMemberService; _draftService = draftService; _publisherService = publisherService; _clock = clock; _hubContext = hubContext; _emailSender = emailSender; _gameAcquisitionService = gameAcquisitionService; }
public EmailSendingService(FantasyCriticUserManager userManager, IEmailSender emailSender, InterLeagueService interLeagueService, FantasyCriticService fantasyCriticService, GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, EmailSendingServiceConfiguration configuration, IClock clock) { _userManager = userManager; _emailSender = emailSender; _interLeagueService = interLeagueService; _fantasyCriticService = fantasyCriticService; _gameAcquisitionService = gameAcquisitionService; _leagueMemberService = leagueMemberService; _baseAddress = configuration.BaseAddress; _isProduction = configuration.IsProduction; _clock = clock; }
public PublisherService(IFantasyCriticRepo fantasyCriticRepo, LeagueMemberService leagueMemberService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _leagueMemberService = leagueMemberService; _clock = clock; }
protected BaseLeagueController(FantasyCriticUserManager userManager, FantasyCriticService fantasyCriticService, InterLeagueService interLeagueService, LeagueMemberService leagueMemberService) : base(userManager) { _fantasyCriticService = fantasyCriticService; _interLeagueService = interLeagueService; _leagueMemberService = leagueMemberService; }