Exemple #1
0
    IEnumerator submitScore()
    {
        string newUsername = usernameText.text;

        if (newUsername.Equals(null) || newUsername.Equals(""))
        {
            mainMenuButton.enabled    = true;
            leaderboardButton.enabled = true;
            submitButton.enabled      = true;
            yield break;
        }
        if (!oldUsername.Equals(newUsername))
        {
            yield return(signInAsUsername(newUsername));
        }

        int score = GameObject.FindObjectOfType <ScoreBetweenScenes> ().score;

        LeaderboardAPI.MatchType mType = GameObject.FindObjectOfType <ScoreBetweenScenes> ().matchType;
        yield return(api.submitScore(score, mType, () => {
            Debug.Log("Submitted score successfully to leaderboard.");
            mainMenuButton.enabled = true;
            leaderboardButton.enabled = true;
        },
                                     (error, errorData) => {
            Debug.LogError("Something went wrong while submitting a score. " + error + ", data: " + errorData.ToString());
            mainMenuButton.enabled = true;
            leaderboardButton.enabled = true;
            submitButton.enabled = true;
        }));
    }
Exemple #2
0
    IEnumerator doLogin(LeaderboardAPI api)
    {
        bool success = false;

        yield return(api.logInPlayer("james", "password1", () => {
            Debug.Log("Success! We logged in as james.");
            success = true;
        }, logFailure));

        if (!success)
        {
            yield break;
        }
        yield return(api.submitScore(6000, LeaderboardAPI.MatchType.OneMinuteAR, () => {
            Debug.Log("Score submitted successfully.");
        }, logFailure));

        yield return(api.getLeaderboard(0, (scores) => {
            foreach (LeaderboardAPI.LeaderboardScore score in scores)
            {
                Debug.Log("Retrieved a new score: " + score.score + " for match type " + score.type.ToString());
            }
        }, logFailure));
    }