// Use this for initialization void Start() { leadermovement = leader.GetComponent <LeadVehicleMovement>(); vehicles = new List <GameObject>(); for (int i = 0; i < vehAry.Length; i++) { vehicles.Add(vehAry[i]); } }
// Use this for initialization void Start() { leadermovement = leader.GetComponent <LeadVehicleMovement>(); spawns = spawnArea.GetComponent <SpawnLocations>(); for (int i = 0; i < numberToSpawnAtStart; i++) { Vector3 pos = spawns.getSpawnLocation(); Quaternion rot = transform.rotation; //new Quaternion(0f,0f,0f,0f); GameObject tempobj = Instantiate(Resources.Load("prefabs/pickup"), pos, rot) as GameObject; } }