Exemple #1
0
        private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
        {
            AddStep("create player", () =>
            {
                Beatmap.Value     = CreateWorkingBeatmap(beatmap, storyboard);
                LoadScreen(player = new LeadInPlayer());
            });

            AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
        }
Exemple #2
0
        private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
        {
            AddStep("create player", () =>
            {
                Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock {
                    Rate = 1
                }), Audio);
                LoadScreen(player = new LeadInPlayer());
            });

            AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
        }