private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null) { AddStep("create player", () => { Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard); LoadScreen(player = new LeadInPlayer()); }); AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1); }
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null) { AddStep("create player", () => { Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio); LoadScreen(player = new LeadInPlayer()); }); AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1); }