void Start() { gameObject.transform.position += Layouts.GetBoardPos(); Layouts.UpdateCameraZoom(); BoardTile[,] boardTiles = SpawnBackgroundTiles(); _LinkerLogic = new LinkerLogic( gameObject.transform.position, new SGridCoords(LevelSettings.Instance.BoardWidth, LevelSettings.Instance.BoardHeight), boardTiles, _FallSpeed ); _LinkerLogic.SetSpawners(SpawnLinkerSpawners()); _LinkerLogic.Initialize(); }