public string GetCurrentAnimationPreset(InputID inputID, LayoutID layoutID)
 {
     TouchInputLayout til = FindLayoutByID(layoutID.ToString());
     return til.GetCurrentAnimationPreset(inputID.ToString());
 }
 public void ChangeAnimationPreset(string presetID, InputID inputID, LayoutID layoutID)
 {
     TouchInputLayout til = FindLayoutByID(layoutID.ToString());
     til.ChangeAnimationPreset(presetID, inputID.ToString());
 }
 public void PassInputToLayout(LayoutID ID, bool passInput)
 {
     PassInputToLayout(passInput, FindLayoutByID(ID.ToString()));
 }
 public void RenderLayout(LayoutID ID, bool render)
 {
     RenderLayout(render, FindLayoutByID(ID.ToString()));
 }
 public bool GetButtonUp(InputID buttonID, LayoutID layoutID)
 {
     TouchInputLayout til = FindLayoutByID(layoutID.ToString());
     return til.GetButtonUp(buttonID.ToString());
 }
 public Vector2 GetJoystick(InputID joystickID, LayoutID layoutID, bool normalized)
 {
     TouchInputLayout til = FindLayoutByID(layoutID.ToString());
     return til.GetJoystick(joystickID.ToString(), normalized);
 }