public string GetCurrentAnimationPreset(InputID inputID, LayoutID layoutID) { TouchInputLayout til = FindLayoutByID(layoutID.ToString()); return til.GetCurrentAnimationPreset(inputID.ToString()); }
public void ChangeAnimationPreset(string presetID, InputID inputID, LayoutID layoutID) { TouchInputLayout til = FindLayoutByID(layoutID.ToString()); til.ChangeAnimationPreset(presetID, inputID.ToString()); }
public void PassInputToLayout(LayoutID ID, bool passInput) { PassInputToLayout(passInput, FindLayoutByID(ID.ToString())); }
public void RenderLayout(LayoutID ID, bool render) { RenderLayout(render, FindLayoutByID(ID.ToString())); }
public bool GetButtonUp(InputID buttonID, LayoutID layoutID) { TouchInputLayout til = FindLayoutByID(layoutID.ToString()); return til.GetButtonUp(buttonID.ToString()); }
public Vector2 GetJoystick(InputID joystickID, LayoutID layoutID, bool normalized) { TouchInputLayout til = FindLayoutByID(layoutID.ToString()); return til.GetJoystick(joystickID.ToString(), normalized); }