private void RestoreDocumentLayersProcess(Layer[] layers, UndoLayer[] data, object[] args) { int oldWidth = Width; int oldHeight = Height; Width = (int)args[0]; Height = (int)args[1]; DocumentSizeChanged?.Invoke( this, new DocumentSizeChangedEventArgs(oldWidth, oldHeight, Width, Height)); Layers.Clear(); Layers.AddRange(layers); }
private void EditorStateHandler(object sender, PropertyChangedEventArgs e) { if (e.PropertyName != "SelectedProfile") { return; } // Update editor enabled state NotifyOfPropertyChange(() => EditorEnabled); // Update interface Layers.Clear(); if (SelectedProfile != null) { Layers.AddRange(SelectedProfile.Layers); } NotifyOfPropertyChange(() => ProfileSelected); }
private void UpdateLayerList(LayerModel selectModel) { // Update the UI Layers.Clear(); if (SelectedProfile != null) { Layers.AddRange(SelectedProfile.Layers); } if (selectModel == null) { return; } // A small delay to allow the profile list to rebuild Task.Factory.StartNew(() => { Thread.Sleep(20); ProfileViewModel.SelectedLayer = selectModel; }); }
/// <summary> /// Handles refreshing the layer preview /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void PropertyChangeHandler(object sender, PropertyChangedEventArgs e) { if (e.PropertyName == "KeyboardPreview") { return; } if (e.PropertyName == "SelectedLayer") { NotifyOfPropertyChange(() => LayerSelected); return; } if (SelectedProfile != null) { ProfileProvider.AddOrUpdate(SelectedProfile); } if (e.PropertyName != "SelectedProfile") { return; } // Update editor enabled state NotifyOfPropertyChange(() => EditorEnabled); // Update ProfileViewModel ProfileViewModel.SelectedProfile = SelectedProfile; // Update interface Layers.Clear(); if (SelectedProfile != null) { Layers.AddRange(SelectedProfile.Layers); } NotifyOfPropertyChange(() => ProfileSelected); }
public NN_MultiLayerPerceptron(int inputCount, int hiddenLayerCount, int hiddenNeuronCount, int outputCount) { NetworkType = NetworkTypes.MultiLayerPerceptron; for (var i = 0; i < inputCount; i++) { InputLayer.Neurons.Add(new Neuron()); } for (var i = 0; i < hiddenLayerCount; i++) { var hiddenLayer = new HiddenLayer(); for (var j = 0; j < hiddenNeuronCount; j++) { hiddenLayer.Neurons.Add(new Neuron()); } HiddenLayers.Add(new HiddenLayer()); } for (var i = 0; i < outputCount; i++) { OutputLayer.Neurons.Add(new Neuron()); } Layers.Add(InputLayer); Layers.AddRange(HiddenLayers); Layers.Add(OutputLayer); }